Player Matchup

Ymir
Ymir
ARoyalGoat
Ymir
Level 52
God Stats
4W - 2L
1,584 SR
Queue Stats
35W - 38L
1,419 Elo+
Party 2
Apollo
Apollo
K inG x NeymaR
Apollo
Level 99
God Stats
24W - 30L
1,481 SR
Queue Stats
92W - 96L
1,456 Elo+
Party 2
Nox
Nox
MyBussy
Nox
Level 155
God Stats
4W - 1L
1,608 SR
Queue Stats
13W - 10L
1,579 Elo+
Party 1
Pele
Pele
REZaPOS
Pele
Level 22
God Stats
2W - 1L
1,571 SR
Queue Stats
4W - 4L
1,610 Elo+
Party 1
Neith
Neith
YeetMain
Neith
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,669 Elo+
Party 1
Team Averages
Level 69
1,549 SR
1,547 Elo+

VS

Team Averages
Level 116
1,501 SR
1,527 Elo+
Sol
Sol
Countessira
Sol
Level 160
God Stats
10W - 11L
1,627 SR
Queue Stats
218W - 202L
1,586 Elo+
Party 4
Gilgamesh
Gilgamesh
Failure9422
Gilgamesh
Level 159
God Stats
0W - 2L
1,179 SR
Queue Stats
101W - 95L
1,542 Elo+
Party 3
Sobek
Sobek
Gismomech
Sobek
Level 128
God Stats
1W - 1L
1,650 SR
Queue Stats
131W - 127L
1,540 Elo+
Party 3
Tiamat
Tiamat
HunterBidenOp
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,541 Elo+
Party 4
Cupid
Cupid
Neferisaru
Cupid
Level 118
God Stats
3W - 3L
1,551 SR
Queue Stats
296W - 339L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 7
10,656
484
6,848
15,467
21,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 0 / 1
11,636
529
13,745
18,424
8,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
19
4 / 2 / 3
12,059
548
16,985
12,186
6,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
REZaPOS
Pele
19
7 / 1 / 7
12,031
547
16,507
20,879
10,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
YeetMain
Neith
18
2 / 4 / 5
11,176
508
10,661
15,079
8,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 3
10,643
484
16,737
22,334
8,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Failure9422
Gilgamesh
18
2 / 5 / 1
10,625
483
11,736
24,824
20,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Gismomech
Sobek
13
1 / 1 / 0
8,808
400
4,507
17,214
18,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 3 / 1
11,187
509
11,722
17,004
20,827
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
15
0 / 5 / 0
9,492
431
10,376
15,923
5,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
18
Kills
8
8
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
1
4
3
0.63
L
Gilgamesh
Failure9422
Gilgamesh
2
5
1
0.5
L
Sobek
Gismomech
Sobek
1
1
0
1
L
4
3
1
1.5
W
3
0
1
3.5
W
Nox
4
2
3
2.75
L
Cupid
0
5
0
0
W
Pele
REZaPOS
Pele
7
1
7
10.5
W
Neith
YeetMain
Neith
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,746
Damage
55,078
82,035
Taken
97,299
56,031
Mitigated
74,176
30,301
Healing
33,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,848
1,557
324
3,067
15,467
21,874
168
7,199
8,268
28,514
0
L
16,737
4,803
0
11,479
22,334
8,402
1,345
9,729
12,237
108,647
0
L
Gilgamesh
Failure9422
Gilgamesh
11,736
3,603
0
6,578
24,824
20,591
0
3,149
21,607
0
118,432
L
Sobek
Gismomech
Sobek
4,507
213
176
4,004
17,214
18,880
0
5,280
11,814
20,470
0
L
11,722
1,915
0
5,317
17,004
20,827
185
3,742
13,106
88,027
0
W
13,745
10,303
0
12,365
18,424
8,935
4,296
3,313
15,111
0
127,945
W
Nox
16,985
2,065
0
1,022
12,186
6,772
402
9,603
2,583
103,865
0
L
Cupid
10,376
6,512
444
5,539
15,923
5,476
1,328
1,221
14,702
0
84,344
W
Pele
REZaPOS
Pele
16,507
3,911
0
6,932
20,879
10,312
0
4,841
16,038
0
117,638
W
Neith
YeetMain
Neith
10,661
3,615
0
6,591
15,079
8,138
846
8,010
7,069
0
93,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,558
Gold Earned
50,755
667
Minions Killed
661
0
Camps Cleared
0
2,091,428
Distance Traveled
2,014,028
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,656
484
31
1
0
420,185
8
L
Sol
10,643
484
169
8
0
379,948
8
L
Gilgamesh
10,625
483
160
7
0
481,155
0
L
Sobek
8,808
400
26
1
0
418,992
4
L
Tiamat
11,187
509
162
7
0
397,872
0
W
Apollo
11,636
529
191
9
0
395,975
4
W
Nox
12,059
548
180
8
0
436,060
1
L
Cupid
9,492
431
144
7
0
336,061
3
W
Pele
12,031
547
135
6
0
473,348
1
W
Neith
11,176
508
130
6
0
365,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role