Player Matchup

Achilles
Achilles
AK47 Shady
Achilles
Level 123
God Stats
0W - 2L
1,237 SR
Queue Stats
155W - 143L
1,498 Elo+
Solo
Nemesis
Nemesis
Azraelsetsuna
Nemesis
Level 22
God Stats
0W - 1L
1,274 SR
Queue Stats
4W - 9L
1,372 Elo+
Party 1
Chang'e
Chang'e
Laerick
Chang'e
Level 159
God Stats
6W - 4L
1,554 SR
Queue Stats
409W - 393L
1,448 Elo+
Party 2
Discordia
Discordia
ThEdArKmAsTeR91
Discordia
Level 152
God Stats
4W - 3L
1,718 SR
Queue Stats
263W - 264L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
dunkelweizen20
Sun Wukong
Level 88
God Stats
0W - 2L
1,266 SR
Queue Stats
33W - 33L
1,447 Elo+
Party 1
Team Averages
Level 109
1,410 SR
1,444 Elo+

VS

Team Averages
Level 76
1,521 SR
1,562 Elo+
Bastet
Bastet
ButtBanquet
Bastet
Level 118
God Stats
9W - 6L
1,441 SR
Queue Stats
457W - 511L
1,438 Elo+
Solo
Ganesha
Ganesha
Hyunis
Ganesha
Level 112
God Stats
1W - 2L
1,447 SR
Queue Stats
249W - 226L
1,568 Elo+
Party 3
Ra
Ra
PGlUnleashed
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,838 Elo+
Party 3
Eset
Eset
hotchocolate911
Eset
Level 22
God Stats
2W - 0L
1,756 SR
Queue Stats
36W - 28L
1,532 Elo+
Party 3
Ares
Ares
naimzeroz
Ares
Level 108
God Stats
4W - 3L
1,464 SR
Queue Stats
105W - 114L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AK47 Shady
Achilles
17
2 / 9 / 9
10,581
588
12,355
27,689
29,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
17
6 / 13 / 7
11,533
641
15,249
24,914
9,618
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Laerick
Chang'e
20
6 / 6 / 11
13,259
737
26,519
27,183
9,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
ThEdArKmAsTeR91
Discordia
19
1 / 5 / 8
11,506
639
23,905
13,556
5,123
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
dunkelweizen20
Sun Wukong
20
7 / 7 / 9
12,942
719
14,755
27,483
28,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
14 / 8 / 16
14,143
786
24,145
23,079
13,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Hyunis
Ganesha
19
0 / 5 / 34
12,856
714
16,357
29,957
53,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 3 / 27
15,190
844
26,005
15,779
9,829
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 6 / 23
13,331
741
29,627
19,557
11,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
20
7 / 2 / 22
13,135
730
10,302
27,671
27,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
162
22
Kills
40
40
Deaths
24
44
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Achilles
AK47 Shady
Achilles
2
9
9
0.72
L
Nemesis
6
13
7
0.73
W
Bastet
14
8
16
2.75
W
Ganesha
Hyunis
Ganesha
0
5
34
3.4
L
Chang'e
Laerick
Chang'e
6
6
11
1.92
W
9
3
27
7.5
L
Discordia
ThEdArKmAsTeR91
Discordia
1
5
8
1
L
Sun Wukong
dunkelweizen20
Sun Wukong
7
7
9
1.64
W
10
6
23
3.58
W
Ares
7
2
22
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,783
Damage
106,436
120,825
Taken
116,043
82,483
Mitigated
115,542
39,422
Healing
47,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AK47 Shady
Achilles
12,355
1,813
157
2,782
27,689
29,775
128
20,861
6,828
0
19,121
L
Nemesis
15,249
7,560
0
1,166
24,914
9,618
0
17,206
7,708
0
22,061
W
Bastet
24,145
7,797
1,067
2,081
23,079
13,835
1,519
9,389
13,261
0
32,969
W
Ganesha
Hyunis
Ganesha
16,357
1,772
1,792
3,406
29,957
53,800
903
12,383
16,766
31,606
0
L
Chang'e
Laerick
Chang'e
26,519
282
13,762
12,209
27,183
9,906
1,000
19,607
7,576
49,240
0
W
26,005
1,348
9,632
4,713
15,779
9,829
2,351
7,883
7,705
76,419
0
L
Discordia
ThEdArKmAsTeR91
Discordia
23,905
932
1,187
657
13,556
5,123
0
7,633
5,923
56,875
0
L
Sun Wukong
dunkelweizen20
Sun Wukong
14,755
996
1,582
5,920
27,483
28,061
435
16,984
10,499
2,077
20,879
W
29,627
2,419
7,182
5,243
19,557
11,019
1,659
8,293
10,991
43,157
0
W
Ares
10,302
285
1,878
10,890
27,671
27,059
256
13,236
13,751
14,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,821
Gold Earned
68,655
158
Minions Killed
171
0
Camps Cleared
0
1,436,560
Distance Traveled
1,606,934
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,581
588
19
1
0
265,803
0
L
Nemesis
11,533
641
11
1
0
256,301
0
W
Bastet
14,143
786
17
1
0
322,382
3
W
Ganesha
12,856
714
0
0
0
325,004
1
L
Chang'e
13,259
737
42
2
0
320,538
0
W
Ra
15,190
844
119
7
0
342,274
0
L
Discordia
11,506
639
68
4
0
262,924
0
L
Sun Wukong
12,942
719
18
1
0
330,994
1
W
Eset
13,331
741
24
1
0
319,599
1
W
Ares
13,135
730
11
1
0
297,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role