Player Matchup

Tyr
Tyr
A Spoooky Fox
Tyr
Level 128
God Stats
7W - 2L
1,609 SR
Queue Stats
141W - 172L
1,470 Elo+
Party 1
Poseidon
Poseidon
Darkersage II
Poseidon
Level 23
God Stats
6W - 7L
1,453 SR
Queue Stats
23W - 21L
1,376 Elo+
Party 1
Achilles
Achilles
helpimonpc
Achilles
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 71L
1,490 Elo+
Party 1
Team Averages
Level 78
1,520 SR
1,445 Elo+

VS

Team Averages
Level 73
1,666 SR
1,380 Elo+
Cthulhu
Cthulhu
Face1ess-782
Cthulhu
Level 68
God Stats
10W - 8L
1,531 SR
Queue Stats
76W - 99L
1,380 Elo+
Party 2
Nu Wa
Nu Wa
SheDevil10101
Nu Wa
Level 64
God Stats
1W - 1L
1,901 SR
Queue Stats
4W - 10L
1,279 Elo+
Party 2
Neith
Neith
UnholyRadioHost
Neith
Level 86
God Stats
1W - 2L
1,565 SR
Queue Stats
9W - 7L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 11
13,423
746
24,070
29,436
32,740
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
Darkersage II
Poseidon
17
6 / 0 / 11
12,596
700
16,433
8,164
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
helpimonpc
Achilles
18
5 / 0 / 15
13,642
758
11,473
17,844
24,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Face1ess-782
Cthulhu
15
0 / 6 / 2
11,568
643
12,420
26,861
38,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 7 / 0
9,499
528
10,650
14,560
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 8 / 0
11,392
633
11,968
17,099
10,621
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
21
Kills
2
2
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
2
11
7.75
W
Poseidon
Darkersage II
Poseidon
6
0
11
11.5
L
Cthulhu
Face1ess-782
Cthulhu
0
6
2
0.17
L
0
7
0
0
L
2
8
0
0.25
W
Achilles
helpimonpc
Achilles
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,976
Damage
35,038
55,444
Taken
58,520
60,878
Mitigated
56,041
17,754
Healing
8,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,070
2,009
0
11,073
29,436
32,740
707
11,470
17,966
0
48,310
W
Poseidon
Darkersage II
Poseidon
16,433
1,037
0
2,209
8,164
4,009
216
4,845
3,319
85,766
0
L
Cthulhu
Face1ess-782
Cthulhu
12,420
802
1,322
4,210
26,861
38,416
0
9,402
17,459
41,424
0
L
10,650
2,590
0
375
14,560
7,004
0
3,924
10,636
32,077
0
L
11,968
4,483
435
2,470
17,099
10,621
233
3,804
13,295
0
44,327
W
Achilles
helpimonpc
Achilles
11,473
2,026
0
4,472
17,844
24,129
578
7,479
10,365
0
36,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,661
Gold Earned
32,459
219
Minions Killed
153
9
Camps Cleared
5
1,054,597
Distance Traveled
853,222
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,423
746
41
2
3
352,225
0
W
Poseidon
12,596
700
143
8
3
342,691
0
L
Cthulhu
11,568
643
59
3
3
351,659
1
L
Nu Wa
9,499
528
35
2
1
241,771
2
L
Neith
11,392
633
59
3
1
259,792
0
W
Achilles
13,642
758
35
2
3
359,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role