Player Matchup

Chaac
Chaac
Nick-Shinoda
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 41L
1,352 Elo+
Party 2
Yemoja
Yemoja
ThunderQuadz
Yemoja
Level 26
God Stats
1W - 8L
1,182 SR
Queue Stats
25W - 48L
1,227 Elo+
Party 1
Neith
Neith
lX_WISNIEWSKI_Xl
Neith
Level 118
God Stats
8W - 9L
1,402 SR
Queue Stats
108W - 127L
1,284 Elo+
Party 1
Yu Huang
Yu Huang
sabbrak
Yu Huang
Level 65
God Stats
6W - 10L
1,359 SR
Queue Stats
48W - 74L
1,388 Elo+
Party 2
Loki
Loki
sfuentes
Loki
Level 64
God Stats
1W - 3L
1,367 SR
Queue Stats
84W - 103L
1,375 Elo+
Solo
Team Averages
Level 59
1,362 SR
1,325 Elo+

VS

Team Averages
Level 71
1,356 SR
1,356 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BrandonBlack10
Nemesis
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,499 Elo+
Solo
Chiron
Chiron
Myrkri
Chiron
Level 107
God Stats
6W - 2L
1,245 SR
Queue Stats
46W - 40L
1,304 Elo+
Party 3
Bacchus
Bacchus
SirVastik
Bacchus
Level 49
God Stats
4W - 5L
1,176 SR
Queue Stats
114W - 125L
1,316 Elo+
Solo
Kukulkan
Kukulkan
Sofaspartan
Kukulkan
Level 17
God Stats
3W - 0L
1,361 SR
Queue Stats
3W - 5L
1,160 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,075
508
3,451
7,561
3,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
7
0 / 2 / 1
4,690
469
1,850
8,959
3,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

6
0 / 5 / 1
4,271
427
4,014
9,261
2,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
sabbrak
Yu Huang
3
0 / 1 / 0
3,560
356
0
889
214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
9
2 / 1 / 2
5,433
543
2,904
4,377
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 1 / 0
5,580
558
4,880
7,122
4,769
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 0
5,140
514
1,814
7,703
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Myrkri
Chiron
9
7 / 0 / 1
5,614
561
11,304
5,483
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
SirVastik
Bacchus
8
1 / 0 / 4
5,474
547
3,536
4,598
3,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Sofaspartan
Kukulkan
8
0 / 1 / 1
4,987
499
90
1,071
437
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
9
10
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
0
1
W
0
2
0
0
W
Chiron
Myrkri
Chiron
7
0
1
7.5
L
2
1
1
2.5
W
Bacchus
SirVastik
Bacchus
1
0
4
3
W
Kukulkan
Sofaspartan
Kukulkan
0
1
1
0.5
L
Yemoja
0
2
1
0.25
L
0
5
1
0.1
L
Yu Huang
sabbrak
Yu Huang
0
1
0
0
L
Loki
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,219
Damage
21,624
31,047
Taken
25,977
12,102
Mitigated
13,314
9,279
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,880
1,530
0
2,269
7,122
4,769
0
0
7,122
0
36,044
W
1,814
607
0
845
7,703
2,496
0
0
7,703
0
39,818
W
Chiron
Myrkri
Chiron
11,304
5,839
567
3,197
5,483
1,953
181
696
4,787
0
40,976
L
3,451
1,275
0
1,494
7,561
3,936
0
0
7,561
0
20,298
W
Bacchus
SirVastik
Bacchus
3,536
663
0
1,374
4,598
3,659
0
783
3,815
15,550
0
W
Kukulkan
Sofaspartan
Kukulkan
90
0
0
0
1,071
437
0
371
700
19,689
0
L
Yemoja
1,850
849
2,155
2,570
8,959
3,617
418
1,726
7,233
10,834
0
L
4,014
1,648
224
1,910
9,261
2,805
663
1,551
7,710
0
27,353
L
Yu Huang
sabbrak
Yu Huang
0
0
0
0
889
214
0
259
630
2,442
0
L
Loki
2,904
663
0
926
4,377
1,530
0
90
4,287
0
21,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,029
Gold Earned
26,795
127
Minions Killed
261
0
Camps Cleared
0
723,660
Distance Traveled
974,990
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,580
558
66
7
0
205,037
3
W
Nemesis
5,140
514
81
8
0
187,413
1
W
Chiron
5,614
561
51
5
0
182,092
0
L
Chaac
5,075
508
27
3
0
166,821
2
W
Bacchus
5,474
547
27
3
0
213,889
1
W
Kukulkan
4,987
499
36
4
0
186,559
0
L
Yemoja
4,690
469
11
1
0
150,983
1
L
Neith
4,271
427
39
4
0
157,065
1
L
Yu Huang
3,560
356
3
0
0
41,237
0
L
Loki
5,433
543
47
5
0
207,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role