Player Matchup

Bakasura
Bakasura
BIGBOOTYMEAT
Bakasura
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 17L
1,900 Elo+
Party 1
Sol
Sol
RainbowZkittles
Sol
Level 13
God Stats
4W - 1L
1,521 SR
Queue Stats
19W - 3L
1,904 Elo+
Party 1
Kuzenbo
Kuzenbo
Stickhunt
Kuzenbo
Level 22
God Stats
8W - 1L
1,844 SR
Queue Stats
94W - 29L
1,861 Elo+
Party 1
Team Averages
Level 26
1,622 SR
1,888 Elo+

VS

Team Averages
Level 86
1,500 SR
1,333 Elo+
Ao Kuang
Ao Kuang
CustomShotgun88
Ao Kuang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,376 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MooGoesTehCoww
Ah Muzen Cab
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,351 Elo+
Party 2
Anubis
Anubis
YetiMun
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIGBOOTYMEAT
Bakasura
17
13 / 5 / 10
12,062
804
21,269
17,868
12,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 16
11,374
758
17,040
10,231
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Stickhunt
Kuzenbo
15
4 / 1 / 16
11,396
760
9,051
16,190
22,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
3 / 8 / 3
10,301
687
9,190
19,883
15,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
MooGoesTehCoww
Ah Muzen Cab
14
0 / 7 / 5
9,460
631
13,760
15,980
6,981
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
YetiMun
Anubis
14
3 / 8 / 3
10,977
732
9,548
15,975
8,734
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
23
Kills
6
7
Deaths
23
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BIGBOOTYMEAT
Bakasura
13
5
10
3.6
L
Ao Kuang
3
8
3
0.56
L
Ah Muzen Cab
MooGoesTehCoww
Ah Muzen Cab
0
7
5
0.36
W
6
1
16
14
W
Kuzenbo
Stickhunt
Kuzenbo
4
1
16
12
L
Anubis
YetiMun
Anubis
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,360
Damage
32,498
44,289
Taken
51,838
39,799
Mitigated
31,404
9,895
Healing
10,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BIGBOOTYMEAT
Bakasura
21,269
14,027
0
3,625
17,868
12,525
228
9,443
8,425
0
33,994
L
Ao Kuang
9,190
2,806
0
2,228
19,883
15,689
0
10,880
7,381
15,131
1,579
L
Ah Muzen Cab
MooGoesTehCoww
Ah Muzen Cab
13,760
5,103
0
3,479
15,980
6,981
975
6,570
8,103
0
58,277
W
17,040
7,297
0
2,598
10,231
4,874
2,104
5,975
4,256
49,358
4,075
W
Kuzenbo
Stickhunt
Kuzenbo
9,051
3,768
0
3,672
16,190
22,400
343
3,315
10,104
27,816
0
L
Anubis
YetiMun
Anubis
9,548
1,292
0
4,412
15,975
8,734
410
6,913
7,348
36,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,832
Gold Earned
30,738
166
Minions Killed
173
7
Camps Cleared
6
821,494
Distance Traveled
680,303
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,062
804
57
4
6
270,936
2
L
Ao Kuang
10,301
687
16
1
1
246,949
2
L
Ah Muzen Cab
9,460
631
102
7
4
234,741
3
W
Sol
11,374
758
80
5
0
270,721
2
W
Kuzenbo
11,396
760
29
2
1
279,837
1
L
Anubis
10,977
732
55
4
1
198,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role