Player Matchup

Lancelot
Lancelot
Engagepwner
Lancelot
Level 38
God Stats
4W - 2L
1,697 SR
Queue Stats
76W - 40L
1,545 Elo+
Party 1
Tiamat
Tiamat
Jlambonthebeat
Tiamat
Level 17
God Stats
6W - 2L
1,726 SR
Queue Stats
37W - 14L
1,707 Elo+
Party 1
Chaac
Chaac
johnjrlamb
Chaac
Level 19
God Stats
6W - 2L
1,770 SR
Queue Stats
28W - 13L
1,708 Elo+
Party 1
Team Averages
Level 25
1,731 SR
1,653 Elo+

VS

Team Averages
Level 95
1,417 SR
1,407 Elo+
Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Trinimac NG
Ao Kuang
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,373 Elo+
Party 2
Tyr
Tyr
Zadoc
Tyr
Level 131
God Stats
3W - 0L
1,250 SR
Queue Stats
21W - 30L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Engagepwner
Lancelot
14
3 / 7 / 3
11,121
654
12,595
15,217
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 6 / 3
9,920
584
12,069
18,426
9,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
15
1 / 2 / 5
10,568
622
13,023
19,686
13,938
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
2 / 2 / 12
12,640
744
8,429
17,287
27,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Trinimac NG
Ao Kuang
16
6 / 1 / 5
12,704
747
8,112
16,327
19,218
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyr
Zadoc
Tyr
17
7 / 3 / 8
12,701
747
25,828
24,489
19,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
6
Kills
15
15
Deaths
6
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
12
4
L
Lancelot
Engagepwner
Lancelot
3
7
3
0.64
L
2
6
3
0.58
W
Ao Kuang
Trinimac NG
Ao Kuang
6
1
5
8.5
W
Tyr
Zadoc
Tyr
7
3
8
3.67
L
Chaac
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,687
Damage
42,369
53,329
Taken
58,103
29,636
Mitigated
65,731
7,728
Healing
23,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
8,429
778
0
3,287
17,287
27,134
495
4,696
12,591
34,836
0
L
Lancelot
Engagepwner
Lancelot
12,595
2,226
0
90
15,217
6,060
553
5,950
9,267
0
25,197
L
12,069
719
214
2,769
18,426
9,638
120
4,463
13,963
30,796
0
W
Ao Kuang
Trinimac NG
Ao Kuang
8,112
1,304
0
6,938
16,327
19,218
412
4,761
10,095
24,302
0
W
Tyr
Zadoc
Tyr
25,828
2,492
0
12,900
24,489
19,379
1,677
3,834
20,655
0
65,378
L
Chaac
13,023
3,050
0
4,655
19,686
13,938
0
6,285
13,401
0
43,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,609
Gold Earned
38,045
118
Minions Killed
134
3
Camps Cleared
9
869,300
Distance Traveled
1,002,785
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,640
744
43
3
1
314,986
0
L
Lancelot
11,121
654
22
1
0
298,019
3
L
Tiamat
9,920
584
31
2
2
256,152
4
W
Ao Kuang
12,704
747
24
1
3
329,363
2
W
Tyr
12,701
747
67
4
5
358,436
0
L
Chaac
10,568
622
65
4
1
315,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role