Player Matchup

Ullr
Ullr
Exotiic_Prophecy
Ullr
Level 119
God Stats
1W - 1L
1,276 SR
Queue Stats
91W - 92L
1,519 Elo+
Party 2
Scylla
Scylla
MambaForever8
Scylla
Level 75
God Stats
2W - 1L
1,536 SR
Queue Stats
86W - 91L
1,479 Elo+
Party 2
Rama
Rama
Tnolan97
Rama
Level 126
God Stats
2W - 0L
1,687 SR
Queue Stats
42W - 30L
1,588 Elo+
Party 1
Guan Yu
Guan Yu
WashableOcean66
Guan Yu
Level 109
God Stats
1W - 2L
1,571 SR
Queue Stats
56W - 64L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
eisai_dikos_mou
Nu Wa
Level 157
God Stats
1W - 1L
1,471 SR
Queue Stats
175W - 158L
1,556 Elo+
Party 2
Team Averages
Level 117
1,508 SR
1,537 Elo+

VS

Team Averages
Level 81
1,450 SR
1,538 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
FewDroid
Set
Level 139
God Stats
0W - 1L
1,331 SR
Queue Stats
10W - 9L
1,591 Elo+
Party 3
Bellona
Bellona
KillaQueen161
Bellona
Level 126
God Stats
0W - 1L
1,417 SR
Queue Stats
6W - 8L
1,597 Elo+
Party 3
Kumbhakarna
Kumbhakarna
NikoNekorian
Kumbhakarna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Teddymane
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 11
9,200
767
8,019
10,114
4,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
10 / 3 / 14
10,463
872
15,342
8,908
3,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
18
8 / 2 / 17
10,421
868
18,755
12,009
6,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 6 / 17
10,237
853
11,956
17,328
18,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 2 / 22
9,755
813
20,099
11,174
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 6 / 9
9,384
782
14,380
23,865
16,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 6 / 7
10,047
837
11,774
18,371
14,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
19
8 / 5 / 5
11,273
939
14,951
15,131
13,587
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
NikoNekorian
Kumbhakarna
12
0 / 8 / 7
7,633
636
4,010
15,845
13,403
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Teddymane
Guan Yu
14
1 / 5 / 5
7,765
647
5,249
11,874
11,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
48
30
Kills
15
17
Deaths
30
81
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
6
9
1.25
W
4
4
11
2.38
L
3
6
7
1.08
L
Bellona
8
5
5
2.1
W
10
3
14
5.67
L
Kumbhakarna
NikoNekorian
Kumbhakarna
0
8
7
0.44
L
Guan Yu
Teddymane
Guan Yu
1
5
5
0.7
W
Rama
8
2
17
8.25
W
4
6
17
2.08
W
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,171
Damage
50,364
59,533
Taken
85,086
37,800
Mitigated
69,126
21,789
Healing
25,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,380
1,874
632
9,851
23,865
16,186
592
11,653
12,212
0
38,732
W
8,019
3,914
1,220
696
10,114
4,739
2,083
1,000
9,114
0
15,305
L
11,774
4,267
3,335
3,610
18,371
14,445
449
7,856
10,515
0
32,373
L
Bellona
14,951
6,616
1,231
1,530
15,131
13,587
0
6,255
8,820
0
33,516
W
15,342
2,456
1,436
1,468
8,908
3,967
804
524
8,384
26,421
0
L
Kumbhakarna
NikoNekorian
Kumbhakarna
4,010
174
834
833
15,845
13,403
0
6,593
9,252
12,440
0
L
Guan Yu
Teddymane
Guan Yu
5,249
652
2,316
1,583
11,874
11,505
649
3,084
8,790
0
9,866
W
Rama
18,755
9,781
2,611
3,636
12,009
6,269
2,626
722
11,287
0
38,245
W
11,956
1,128
2,276
4,879
17,328
18,039
375
1,238
16,090
0
18,234
W
20,099
9,937
1,276
2,291
11,174
4,786
2,001
526
10,648
30,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,076
Gold Earned
46,102
126
Minions Killed
132
0
Camps Cleared
0
1,006,417
Distance Traveled
1,072,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,384
782
45
4
0
223,133
0
W
Ullr
9,200
767
15
1
0
169,540
0
L
Set
10,047
837
35
3
0
202,161
0
L
Bellona
11,273
939
30
3
0
251,575
0
W
Scylla
10,463
872
33
3
0
216,978
0
L
Kumbhakarna
7,633
636
13
1
0
213,207
0
L
Guan Yu
7,765
647
9
1
0
182,805
0
W
Rama
10,421
868
46
4
0
204,889
0
W
Guan Yu
10,237
853
14
1
0
210,931
0
W
Nu Wa
9,755
813
18
2
0
204,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role