Player Matchup

Horus
Horus
Lochabir
Horus
Level 37
God Stats
3W - 3L
1,773 SR
Queue Stats
21W - 31L
1,297 Elo+
Party 2
Medusa
Medusa
OGstafari
Medusa
Level 114
God Stats
0W - 2L
1,232 SR
Queue Stats
26W - 54L
1,319 Elo+
Party 2
Olorun
Olorun
PerilousPir8
Olorun
Level 63
God Stats
2W - 2L
1,733 SR
Queue Stats
19W - 33L
1,358 Elo+
Party 2
Team Averages
Level 71
1,579 SR
1,325 Elo+

VS

Team Averages
Level 113
1,556 SR
1,526 Elo+
Pele
Pele
 
Pele
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Vibe Kamui
Gilgamesh
Level 76
God Stats
4W - 3L
1,592 SR
Queue Stats
259W - 276L
1,536 Elo+
Party 1
Discordia
Discordia
rena207ex1234
Discordia
Level 144
God Stats
17W - 15L
1,576 SR
Queue Stats
269W - 279L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lochabir
Horus
12
0 / 3 / 5
8,068
672
5,976
21,060
23,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
OGstafari
Medusa
11
5 / 8 / 1
8,446
704
9,398
14,867
5,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
12
1 / 5 / 3
7,997
666
8,276
13,777
7,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
12 / 3 / 3
10,810
901
21,171
11,971
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Vibe Kamui
Gilgamesh
13
0 / 2 / 11
8,725
727
8,836
13,024
8,823
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
rena207ex1234
Discordia
14
4 / 1 / 10
9,638
803
14,891
8,744
3,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
16
16
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
12
3
3
4.5
L
Horus
Lochabir
Horus
0
3
5
0.83
L
Medusa
OGstafari
Medusa
5
8
1
0.69
L
Olorun
1
5
3
0.5
W
Gilgamesh
Vibe Kamui
Gilgamesh
0
2
11
2.75
W
Discordia
rena207ex1234
Discordia
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,650
Damage
44,898
49,704
Taken
33,739
37,116
Mitigated
18,387
11,218
Healing
9,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
21,171
5,743
721
2,800
11,971
5,960
1,033
2,500
9,471
0
47,600
L
Horus
Lochabir
Horus
5,976
3,004
524
6,156
21,060
23,613
36
6,884
14,176
0
13,227
L
Medusa
OGstafari
Medusa
9,398
5,712
186
1,054
14,867
5,643
0
2,285
12,582
0
28,488
L
Olorun
8,276
2,798
1,047
2,251
13,777
7,860
0
5,943
7,834
27,202
3,430
W
Gilgamesh
Vibe Kamui
Gilgamesh
8,836
2,952
1,130
1,353
13,024
8,823
367
2,829
10,195
0
23,181
W
Discordia
rena207ex1234
Discordia
14,891
2,093
573
3,070
8,744
3,604
1,125
2,668
6,076
43,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,511
Gold Earned
29,173
112
Minions Killed
143
5
Camps Cleared
7
617,847
Distance Traveled
711,444
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,810
901
50
4
2
245,992
1
L
Horus
8,068
672
12
1
0
233,003
3
L
Medusa
8,446
704
50
4
1
180,956
3
L
Olorun
7,997
666
50
4
4
203,888
2
W
Gilgamesh
8,725
727
23
2
1
246,984
1
W
Discordia
9,638
803
70
6
4
218,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role