Player Matchup

Loki
Loki
Tbrezzy01
Loki
Level 140
God Stats
0W - 2L
1,313 SR
Queue Stats
126W - 118L
1,502 Elo+
Party 1
Erlang Shen
Erlang Shen
dre3
Erlang Shen
Level 126
God Stats
16W - 22L
1,465 SR
Queue Stats
242W - 233L
1,414 Elo+
Party 1
Raijin
Raijin
justdoingvideos
Raijin
Level 89
God Stats
7W - 10L
1,492 SR
Queue Stats
153W - 201L
1,453 Elo+
Solo
Team Averages
Level 118
1,423 SR
1,457 Elo+

VS

Team Averages
Level 85
1,354 SR
1,423 Elo+
Fenrir
Fenrir
AddZoz
Fenrir
Level 40
God Stats
2W - 4L
1,194 SR
Queue Stats
45W - 59L
1,484 Elo+
Solo
Thor
Thor
H1TCHELL
Thor
Level 127
God Stats
65W - 56L
1,595 SR
Queue Stats
419W - 425L
1,491 Elo+
Solo
Aphrodite
Aphrodite
March_August
Aphrodite
Level 87
God Stats
34W - 44L
1,273 SR
Queue Stats
91W - 135L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
0 / 7 / 4
9,482
593
8,580
17,234
17,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
dre3
Erlang Shen
15
4 / 3 / 1
11,337
709
12,467
22,351
20,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
1 / 8 / 3
10,156
635
12,307
15,701
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AddZoz
Fenrir
16
7 / 3 / 10
12,544
784
16,116
22,972
30,301
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
17
8 / 1 / 10
12,448
778
17,813
15,152
7,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
March_August
Aphrodite
17
3 / 1 / 14
11,638
727
13,573
8,699
4,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
5
Kills
18
18
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AddZoz
Fenrir
7
3
10
4
W
Thor
8
1
10
13
W
Aphrodite
March_August
Aphrodite
3
1
14
10
L
Loki
0
7
4
0.29
L
Erlang Shen
dre3
Erlang Shen
4
3
1
1.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,354
Damage
47,502
55,286
Taken
46,823
44,454
Mitigated
43,003
8,923
Healing
21,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AddZoz
Fenrir
16,116
2,659
0
3,411
22,972
30,301
326
5,302
16,810
0
27,941
W
Thor
17,813
2,149
648
1,102
15,152
7,725
1,666
4,491
10,188
0
59,302
W
Aphrodite
March_August
Aphrodite
13,573
1,323
9,445
6,783
8,699
4,977
938
3,620
4,898
49,695
0
L
Loki
8,580
2,206
0
2,097
17,234
17,208
0
4,154
13,080
0
25,447
L
Erlang Shen
dre3
Erlang Shen
12,467
6,658
0
6,076
22,351
20,986
0
7,853
14,498
0
32,398
L
12,307
1,901
0
750
15,701
6,260
0
2,113
13,588
54,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
36,630
147
Minions Killed
184
7
Camps Cleared
7
832,614
Distance Traveled
900,715
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,544
784
18
1
0
287,086
5
W
Thor
12,448
778
86
5
5
302,624
2
W
Aphrodite
11,638
727
80
5
2
311,005
0
L
Loki
9,482
593
30
2
2
274,397
2
L
Erlang Shen
11,337
709
28
2
1
322,263
6
L
Raijin
10,156
635
89
6
4
235,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role