Player Matchup

Chaac
Chaac
Kade4385
Chaac
Level 27
God Stats
5W - 0L
2,011 SR
Queue Stats
24W - 2L
1,843 Elo+
Party 1
Bellona
Bellona
moothullo
Bellona
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,703 Elo+
Party 1
Sol
Sol
prempurpwhaat
Sol
Level 149
God Stats
4W - 2L
1,793 SR
Queue Stats
62W - 27L
1,788 Elo+
Party 1
Team Averages
Level 95
1,768 SR
1,778 Elo+

VS

Team Averages
Level 61
1,637 SR
1,599 Elo+
Ullr
Ullr
OaSiiSxz
Ullr
Level 67
God Stats
4W - 2L
1,672 SR
Queue Stats
261W - 227L
1,580 Elo+
Party 2
Mulan
Mulan
Z_Ginga_Ninja_Z
Mulan
Level 105
God Stats
12W - 11L
1,580 SR
Queue Stats
113W - 100L
1,539 Elo+
Party 2
Janus
Janus
baubledeeznards
Janus
Level 11
God Stats
6W - 9L
1,659 SR
Queue Stats
156W - 135L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kade4385
Chaac
14
3 / 2 / 8
8,894
741
8,819
12,342
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
moothullo
Bellona
14
5 / 2 / 8
9,198
767
10,316
14,168
14,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 3 / 7
9,447
787
18,697
13,434
5,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
3 / 5 / 2
8,614
718
8,590
14,423
6,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 2
7,458
622
6,241
15,648
12,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 4 / 4
8,214
685
13,366
10,889
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
13
Kills
6
7
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
Kade4385
Chaac
3
2
8
3.5
L
Ullr
3
5
2
0.8
L
1
4
2
0.5
L
2
4
4
1
W
Bellona
moothullo
Bellona
5
2
8
4.5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,832
Damage
28,197
39,944
Taken
40,960
31,264
Mitigated
22,751
11,206
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Kade4385
Chaac
8,819
1,238
0
2,396
12,342
11,406
332
3,751
8,268
0
27,098
L
Ullr
8,590
3,772
0
250
14,423
6,342
0
6,580
7,215
0
19,165
L
6,241
1,210
383
1,398
15,648
12,150
0
6,036
9,210
0
10,059
L
13,366
754
436
2,255
10,889
4,259
0
4,077
6,478
33,874
0
W
Bellona
moothullo
Bellona
10,316
2,744
0
2,392
14,168
14,220
67
4,259
9,538
0
25,786
W
18,697
7,916
0
6,418
13,434
5,638
2,270
4,665
8,386
46,947
5,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
24,286
140
Minions Killed
102
6
Camps Cleared
5
690,876
Distance Traveled
677,337
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,894
741
32
3
0
226,275
0
L
Ullr
8,614
718
28
2
1
226,469
0
L
Mulan
7,458
622
17
1
1
219,999
0
L
Janus
8,214
685
57
5
3
230,869
1
W
Bellona
9,198
767
37
3
2
237,995
4
W
Sol
9,447
787
71
6
4
226,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role