Player Matchup

Hel
Hel
Gravi7y
Hel
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,350 Elo+
Party 1
Merlin
Merlin
MYER RETURNS
Merlin
Level 134
God Stats
7W - 3L
1,378 SR
Queue Stats
167W - 186L
1,324 Elo+
Party 1
Kali
Kali
MisztransMarie
Kali
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,311 Elo+
Solo
Loki
Loki
MrDarkCloud417
Loki
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 139L
1,346 Elo+
Solo
Hun Batz
Hun Batz
nanocoronado
Hun Batz
Level 137
God Stats
4W - 6L
1,343 SR
Queue Stats
276W - 295L
1,433 Elo+
Solo
Team Averages
Level 100
1,444 SR
1,353 Elo+

VS

Team Averages
Level 62
1,465 SR
1,370 Elo+
Medusa
Medusa
AgentReturns
Medusa
Level 63
God Stats
1W - 5L
1,443 SR
Queue Stats
149W - 164L
1,352 Elo+
Solo
Charybdis
Charybdis
GioSaB
Charybdis
Level 69
God Stats
4W - 3L
1,161 SR
Queue Stats
420W - 430L
1,419 Elo+
Solo
Aphrodite
Aphrodite
I am watchtower
Aphrodite
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 38L
1,303 Elo+
Solo
Hera
Hera
Superman014
Hera
Level 127
God Stats
2W - 0L
1,723 SR
Queue Stats
88W - 82L
1,385 Elo+
Solo
Nox
Nox
ived
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
4 / 5 / 9
10,593
662
14,602
19,314
10,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
20
6 / 5 / 6
12,586
787
20,935
18,794
10,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 10 / 7
11,051
691
12,774
20,304
9,916
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 8 / 6
9,838
615
8,461
19,335
12,274
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
nanocoronado
Hun Batz
17
4 / 10 / 8
10,542
659
12,493
20,645
14,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
12 / 2 / 18
13,323
833
22,649
15,487
7,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
GioSaB
Charybdis
20
7 / 3 / 22
12,622
789
21,191
17,441
8,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
I am watchtower
Aphrodite
20
4 / 3 / 24
12,217
764
7,431
14,531
14,395
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
13 / 3 / 19
13,751
859
30,621
13,787
7,006
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nox
ived
Nox
14
2 / 9 / 13
10,095
631
7,856
14,970
7,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
134
20
Kills
38
38
Deaths
20
36
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
2
18
10.5
W
Charybdis
GioSaB
Charybdis
7
3
22
6
L
Hel
4
5
9
1.7
W
Aphrodite
I am watchtower
Aphrodite
4
3
24
5.33
L
Merlin
6
5
6
1.8
L
4
10
7
0.75
L
2
8
6
0.63
W
13
3
19
7.5
W
Nox
ived
Nox
2
9
13
0.94
L
Hun Batz
nanocoronado
Hun Batz
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,265
Damage
89,748
98,392
Taken
76,216
57,819
Mitigated
45,480
30,956
Healing
36,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
22,649
11,540
3,644
6,488
15,487
7,952
2,986
5,927
9,560
0
52,069
W
Charybdis
GioSaB
Charybdis
21,191
11,429
3,163
6,783
17,441
8,781
2,649
7,936
9,505
0
48,482
L
Hel
14,602
1,628
6,977
8,161
19,314
10,514
0
12,042
7,272
27,302
0
W
Aphrodite
I am watchtower
Aphrodite
7,431
393
6,223
6,669
14,531
14,395
854
7,575
6,956
15,060
0
L
Merlin
20,935
1,473
646
2,335
18,794
10,311
0
10,101
8,693
62,689
0
L
12,774
4,855
1,077
3,484
20,304
9,916
0
9,300
11,004
49
20,482
L
8,461
2,031
2,804
3,274
19,335
12,274
0
7,595
11,740
0
16,591
W
30,621
8,204
267
1,589
13,787
7,006
1,019
5,550
8,237
47,125
0
W
Nox
ived
Nox
7,856
1,156
746
628
14,970
7,346
363
8,598
6,372
13,147
0
L
Hun Batz
nanocoronado
Hun Batz
12,493
3,275
1,333
865
20,645
14,804
0
6,870
13,775
0
19,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,610
Gold Earned
62,008
143
Minions Killed
165
0
Camps Cleared
0
1,282,805
Distance Traveled
1,463,924
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,323
833
35
2
0
359,156
0
W
Charybdis
12,622
789
53
3
0
288,432
0
L
Hel
10,593
662
20
1
0
286,184
0
W
Aphrodite
12,217
764
24
2
0
277,007
0
L
Merlin
12,586
787
94
6
0
258,815
1
L
Kali
11,051
691
11
1
0
225,957
0
L
Loki
9,838
615
11
1
0
276,521
0
W
Hera
13,751
859
41
3
0
299,068
0
W
Nox
10,095
631
12
1
0
240,261
1
L
Hun Batz
10,542
659
7
0
0
235,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role