Player Matchup

Nemesis
Nemesis
Alteth
Nemesis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,311 Elo+
Solo
Nu Wa
Nu Wa
LadyShiklah13
Nu Wa
Level 68
God Stats
151W - 135L
1,492 SR
Queue Stats
230W - 279L
1,404 Elo+
Party 2
Scylla
Scylla
TenTenTenoch
Scylla
Level 122
God Stats
19W - 17L
1,450 SR
Queue Stats
19W - 17L
1,472 Elo+
Solo
Ganesha
Ganesha
agentdeadpool13
Ganesha
Level 103
God Stats
20W - 22L
1,369 SR
Queue Stats
207W - 257L
1,458 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
radiopumpkin
Ah Muzen Cab
Level 108
God Stats
4W - 6L
1,490 SR
Queue Stats
483W - 483L
1,454 Elo+
Solo
Team Averages
Level 94
1,460 SR
1,420 Elo+

VS

Team Averages
Level 70
1,441 SR
1,452 Elo+
Thor
Thor
Capdis-MF
Thor
Level 65
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Comanche K Bull
Ymir
Level 69
God Stats
4W - 4L
1,551 SR
Queue Stats
27W - 29L
1,440 Elo+
Solo
Hachiman
Hachiman
IDRATHERBEAFISH
Hachiman
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Party 1
Shiva
Shiva
Jeffpetrova200
Shiva
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,219 Elo+
Solo
Sol
Sol
ii_13unny
Sol
Level 48
God Stats
42W - 64L
1,353 SR
Queue Stats
244W - 268L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alteth
Nemesis
13
2 / 2 / 1
8,595
1,074
5,987
8,875
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 1 / 3
8,106
1,013
9,956
2,313
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
14
1 / 1 / 1
8,593
1,074
8,045
4,237
1,599
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 4
9,259
1,157
5,995
12,464
12,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
radiopumpkin
Ah Muzen Cab
14
1 / 1 / 0
7,942
993
6,612
2,939
1,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

320

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
0 / 1 / 4
7,621
953
2,133
4,523
1,702
Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 2
8,565
1,071
2,871
8,104
3,581
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
14
3 / 1 / 4
9,071
1,134
6,488
8,622
3,241
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 5
8,659
1,082
9,283
10,517
5,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 0 / 5
8,735
1,092
8,054
8,702
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
4
Kills
8
8
Deaths
4
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alteth
Nemesis
2
2
1
1.25
L
Thor
0
1
4
2
L
2
0
2
3
L
Hachiman
3
1
4
5
L
2
2
5
2.25
W
0
1
3
1.5
W
Scylla
1
1
1
1.5
W
0
3
4
0.67
L
1
0
5
3.5
W
Ah Muzen Cab
radiopumpkin
Ah Muzen Cab
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,595
Damage
28,829
30,828
Taken
40,468
19,955
Mitigated
17,757
4,075
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alteth
Nemesis
5,987
2,663
0
817
8,875
4,350
0
3,151
5,646
0
16,593
L
Thor
2,133
665
0
250
4,523
1,702
0
2,911
1,612
0
4,363
L
2,871
405
0
2,356
8,104
3,581
0
4,531
3,573
12,425
0
L
Hachiman
6,488
2,354
0
1,652
8,622
3,241
0
6,222
2,400
0
24,665
L
9,283
1,809
266
3,303
10,517
5,763
0
5,734
4,783
0
22,121
W
9,956
3,651
316
298
2,313
907
0
896
1,417
22,753
0
W
Scylla
8,045
394
0
192
4,237
1,599
0
651
3,482
30,002
0
W
5,995
475
183
1,806
12,464
12,021
0
5,036
7,173
10,563
0
L
8,054
2,324
0
2,267
8,702
3,470
0
4,598
4,104
35,882
2,827
W
Ah Muzen Cab
radiopumpkin
Ah Muzen Cab
6,612
1,518
0
463
2,939
1,078
0
506
2,364
0
15,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,495
Gold Earned
42,651
142
Minions Killed
178
4
Camps Cleared
7
833,315
Distance Traveled
695,764
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,595
1,074
32
4
2
184,405
0
L
Thor
7,621
953
6
1
1
58,850
0
L
Ymir
8,565
1,071
21
3
1
131,063
0
L
Hachiman
9,071
1,134
50
6
0
148,924
0
L
Shiva
8,659
1,082
31
4
2
167,469
1
W
Nu Wa
8,106
1,013
42
5
1
157,134
0
W
Scylla
8,593
1,074
55
7
1
164,018
3
W
Ganesha
9,259
1,157
0
0
0
166,091
0
L
Sol
8,735
1,092
70
9
3
189,458
2
W
Ah Muzen Cab
7,942
993
13
2
0
161,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role