Player Matchup

Nemesis
Nemesis
Loyles
Nemesis
Level 36
God Stats
7W - 5L
1,813 SR
Queue Stats
13W - 9L
1,648 Elo+
Party 2
Anubis
Anubis
Urhar
Anubis
Level 66
God Stats
3W - 2L
1,549 SR
Queue Stats
64W - 43L
1,630 Elo+
Solo
Ymir
Ymir
Yakademush
Ymir
Level 148
God Stats
16W - 12L
1,749 SR
Queue Stats
385W - 349L
1,638 Elo+
Party 2
Team Averages
Level 83
1,704 SR
1,638 Elo+

VS

Team Averages
Level 141
1,306 SR
1,634 Elo+
Xing Tian
Xing Tian
Deckarshow
Xing Tian
Level 129
God Stats
3W - 0L
1,167 SR
Queue Stats
152W - 129L
1,545 Elo+
Party 1
Lancelot
Lancelot
Meliodasm
Lancelot
Level 145
God Stats
2W - 1L
1,517 SR
Queue Stats
86W - 51L
1,726 Elo+
Party 1
Eset
Eset
ZZBROKEN2
Eset
Level 148
God Stats
5W - 1L
1,234 SR
Queue Stats
51W - 28L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Loyles
Nemesis
14
1 / 4 / 5
11,531
641
9,295
28,527
20,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Urhar
Anubis
18
5 / 4 / 2
12,528
696
21,179
16,997
11,457
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 3 / 5
11,473
637
8,357
19,968
23,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Deckarshow
Xing Tian
16
0 / 2 / 11
12,250
681
14,639
25,028
26,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Meliodasm
Lancelot
17
4 / 4 / 7
12,049
669
15,058
20,317
15,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
18
7 / 1 / 4
12,660
703
28,418
10,767
5,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
7
Kills
11
11
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Deckarshow
Xing Tian
0
2
11
2.75
L
Nemesis
Loyles
Nemesis
1
4
5
0.88
W
Lancelot
Meliodasm
Lancelot
4
4
7
1.88
L
Anubis
Urhar
Anubis
5
4
2
1.5
L
1
3
5
1.17
W
Eset
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,831
Damage
58,115
65,492
Taken
56,112
56,156
Mitigated
46,747
22,807
Healing
17,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Deckarshow
Xing Tian
14,639
1,765
1,924
4,645
25,028
26,108
111
11,116
13,912
30,005
0
L
Nemesis
Loyles
Nemesis
9,295
4,027
0
8,856
28,527
20,932
395
18,536
9,473
0
16,925
W
Lancelot
Meliodasm
Lancelot
15,058
2,676
0
4,200
20,317
15,393
196
11,187
9,130
0
43,541
L
Anubis
Urhar
Anubis
21,179
1,048
0
8,871
16,997
11,457
1,180
11,728
4,845
78,928
0
L
8,357
1,357
0
5,080
19,968
23,767
31
11,749
7,749
21,713
0
W
Eset
28,418
1,527
3,708
2,587
10,767
5,246
1,133
7,438
3,329
72,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,532
Gold Earned
36,959
182
Minions Killed
195
6
Camps Cleared
8
893,695
Distance Traveled
957,793
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,250
681
13
1
2
313,865
4
L
Nemesis
11,531
641
14
1
1
324,266
2
W
Lancelot
12,049
669
50
3
2
329,641
2
L
Anubis
12,528
696
151
8
5
281,607
3
L
Ymir
11,473
637
17
1
0
287,822
8
W
Eset
12,660
703
132
7
4
314,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role