Player Matchup

Danzaburou
Danzaburou
AVECESMAT0
Danzaburou
Level 128
God Stats
12W - 3L
1,613 SR
Queue Stats
256W - 252L
1,461 Elo+
Solo
Sol
Sol
BustaMoove
Sol
Level 122
God Stats
1W - 1L
1,278 SR
Queue Stats
112W - 112L
1,461 Elo+
Party 2
Hades
Hades
OG-KILL-A-BIT297
Hades
Level 120
God Stats
5W - 12L
1,316 SR
Queue Stats
478W - 515L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
Tokiwazoo
Kuzenbo
Level 139
God Stats
3W - 0L
1,771 SR
Queue Stats
101W - 108L
1,471 Elo+
Party 2
Geb
Geb
ninjam0nster
Geb
Level 149
God Stats
2W - 0L
1,346 SR
Queue Stats
59W - 52L
1,479 Elo+
Solo
Team Averages
Level 132
1,465 SR
1,466 Elo+

VS

Team Averages
Level 101
1,477 SR
1,472 Elo+
Chronos
Chronos
BepisCo
Chronos
Level 145
God Stats
1W - 1L
1,603 SR
Queue Stats
45W - 43L
1,522 Elo+
Party 1
Fenrir
Fenrir
HissingThunder
Fenrir
Level 62
God Stats
0W - 3L
1,388 SR
Queue Stats
22W - 33L
1,434 Elo+
Solo
Fafnir
Fafnir
HouseElf1122
Fafnir
Level 129
God Stats
2W - 4L
1,471 SR
Queue Stats
514W - 504L
1,445 Elo+
Solo
Merlin
Merlin
SpongeLvLOne
Merlin
Level 101
God Stats
0W - 1L
1,424 SR
Queue Stats
33W - 30L
1,532 Elo+
Party 1
Vulcan
Vulcan
rankousdankous
Vulcan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AVECESMAT0
Danzaburou
20
12 / 2 / 10
12,771
912
17,268
13,982
7,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
8 / 3 / 15
11,370
812
21,619
15,563
8,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
4 / 6 / 15
10,844
775
9,719
16,201
11,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
Tokiwazoo
Kuzenbo
16
3 / 2 / 15
9,769
698
7,880
25,969
24,532
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
4 / 3 / 21
11,892
849
13,890
20,390
17,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BepisCo
Chronos
20
13 / 5 / 2
12,243
875
25,588
20,340
9,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 9 / 7
8,020
573
9,303
15,457
6,689
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
15
0 / 2 / 10
9,605
686
7,864
13,110
19,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
17
1 / 6 / 7
9,436
674
8,472
12,237
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 9 / 6
8,354
597
11,524
14,344
6,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
47
31
Kills
15
16
Deaths
31
76
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AVECESMAT0
Danzaburou
12
2
10
8.5
L
Chronos
BepisCo
Chronos
13
5
2
2.8
W
8
3
15
5.17
L
1
9
7
0.5
L
Fafnir
0
2
10
2.5
W
4
6
15
1.92
L
Merlin
1
6
7
0.75
W
Kuzenbo
Tokiwazoo
Kuzenbo
3
2
15
5.25
W
4
3
21
4.83
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,376
Damage
62,751
92,105
Taken
75,488
69,508
Mitigated
47,329
41,856
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AVECESMAT0
Danzaburou
17,268
4,075
3,864
4,795
13,982
7,680
3,132
9,584
4,398
0
41,662
L
Chronos
BepisCo
Chronos
25,588
9,975
1,432
7,682
20,340
9,223
0
12,808
7,532
48,245
0
W
21,619
4,596
3,881
7,704
15,563
8,085
4,598
10,352
5,211
51,019
0
L
9,303
1,354
1,793
1,284
15,457
6,689
0
10,194
5,263
0
12,339
L
Fafnir
7,864
2,195
955
5,460
13,110
19,516
0
8,421
4,689
11,258
0
W
9,719
648
2,817
3,489
16,201
11,946
1,002
9,374
6,827
21,119
0
L
Merlin
8,472
423
1,633
1,876
12,237
5,597
0
10,622
1,615
28,019
0
W
Kuzenbo
Tokiwazoo
Kuzenbo
7,880
2,708
160
9,730
25,969
24,532
0
13,336
9,821
9,689
0
W
13,890
893
1,166
4,250
20,390
17,265
136
10,802
9,588
25,482
0
L
11,524
3,090
0
0
14,344
6,304
0
11,063
3,281
21,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,646
Gold Earned
47,658
161
Minions Killed
150
0
Camps Cleared
0
1,313,674
Distance Traveled
1,173,631
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,771
912
47
3
0
268,338
1
L
Chronos
12,243
875
58
4
0
230,993
2
W
Sol
11,370
812
60
4
0
245,185
0
L
Fenrir
8,020
573
6
0
0
252,504
5
L
Fafnir
9,605
686
11
1
0
235,096
6
W
Hades
10,844
775
35
3
0
231,417
0
L
Merlin
9,436
674
51
4
0
234,062
0
W
Kuzenbo
9,769
698
5
0
0
293,246
0
W
Geb
11,892
849
14
1
0
275,488
0
L
Vulcan
8,354
597
24
2
0
220,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role