Player Matchup

Merlin
Merlin
Ezham
Merlin
Level 18
God Stats
1W - 1L
1,508 SR
Queue Stats
4W - 5L
1,343 Elo+
Party 2
Hercules
Hercules
kurxs
Hercules
Level 80
God Stats
1W - 0L
1,254 SR
Queue Stats
8W - 14L
1,401 Elo+
Party 2
Ne Zha
Ne Zha
Сlapped
Ne Zha
Level 149
God Stats
2W - 0L
1,533 SR
Queue Stats
13W - 19L
1,442 Elo+
Party 2
Team Averages
Level 82
1,431 SR
1,395 Elo+

VS

Team Averages
Level 113
1,396 SR
1,493 Elo+
Hel
Hel
 
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Hulk04
Cernunnos
Level 125
God Stats
0W - 3L
1,381 SR
Queue Stats
56W - 107L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
Rysmacked
Gilgamesh
Level 129
God Stats
1W - 4L
1,306 SR
Queue Stats
68W - 57L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ezham
Merlin
16
3 / 1 / 11
10,807
720
11,842
6,580
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
kurxs
Hercules
15
8 / 1 / 7
11,572
771
16,754
20,105
24,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Сlapped
Ne Zha
15
4 / 1 / 9
10,574
705
20,192
14,275
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 4 / 0
10,798
720
9,696
19,993
7,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Hulk04
Cernunnos
12
0 / 3 / 3
8,960
597
7,065
12,025
4,281
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Gilgamesh
Rysmacked
Gilgamesh
12
0 / 8 / 1
8,658
577
9,322
23,116
16,229
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
15
Kills
3
3
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
0
0.75
W
Merlin
Ezham
Merlin
3
1
11
8.5
L
Cernunnos
Hulk04
Cernunnos
0
3
3
0.5
L
Gilgamesh
Rysmacked
Gilgamesh
0
8
1
0.06
W
Hercules
kurxs
Hercules
8
1
7
11.5
W
Ne Zha
Сlapped
Ne Zha
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,788
Damage
26,083
40,960
Taken
55,134
35,899
Mitigated
27,932
14,637
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,696
828
3,384
6,367
19,993
7,422
0
5,414
14,579
41,093
0
W
Merlin
Ezham
Merlin
11,842
562
0
526
6,580
3,358
1,793
2,196
4,286
57,803
0
L
Cernunnos
Hulk04
Cernunnos
7,065
2,653
73
1,639
12,025
4,281
0
2,262
9,763
0
17,843
L
Gilgamesh
Rysmacked
Gilgamesh
9,322
2,640
268
766
23,116
16,229
0
4,320
18,796
0
24,974
W
Hercules
kurxs
Hercules
16,754
3,693
1,036
8,301
20,105
24,832
44
4,414
14,988
0
30,056
W
Ne Zha
Сlapped
Ne Zha
20,192
5,430
0
4,774
14,275
7,709
354
3,284
10,713
0
53,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
28,416
184
Minions Killed
128
8
Camps Cleared
6
904,236
Distance Traveled
799,123
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,798
720
63
4
3
302,119
4
W
Merlin
10,807
720
101
7
2
278,228
5
L
Cernunnos
8,960
597
31
2
2
225,345
0
L
Gilgamesh
8,658
577
34
2
1
271,659
2
W
Hercules
11,572
771
34
2
0
294,699
3
W
Ne Zha
10,574
705
49
3
6
331,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role