Player Matchup

Poseidon
Poseidon
ABSTRACT24
Poseidon
Level 122
God Stats
5W - 3L
1,414 SR
Queue Stats
167W - 179L
1,398 Elo+
Solo
Yu Huang
Yu Huang
Babayagahitch
Yu Huang
Level 144
God Stats
8W - 7L
1,521 SR
Queue Stats
536W - 560L
1,447 Elo+
Solo
Cthulhu
Cthulhu
SpiderNuts
Cthulhu
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 26L
1,479 Elo+
Party 2
Odin
Odin
SyndicateSinner
Odin
Level 105
God Stats
8W - 8L
1,304 SR
Queue Stats
205W - 196L
1,490 Elo+
Solo
Neith
Neith
jumpbiker
Neith
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,245 Elo+
Party 2
Team Averages
Level 107
1,448 SR
1,412 Elo+

VS

Team Averages
Level 108
1,530 SR
1,515 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Laredh_Nell
Sobek
Level 156
God Stats
0W - 1L
1,285 SR
Queue Stats
37W - 30L
1,534 Elo+
Party 3
Cernunnos
Cernunnos
NtoxHalfrican
Cernunnos
Level 127
God Stats
2W - 1L
1,867 SR
Queue Stats
36W - 38L
1,508 Elo+
Party 1
Nemesis
Nemesis
NtoxLethal
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 104L
1,515 Elo+
Party 1
Merlin
Merlin
ifyouwantiguess
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 143L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ABSTRACT24
Poseidon
18
3 / 0 / 1
10,316
573
4,989
12,573
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yu Huang
Babayagahitch
Yu Huang
16
1 / 0 / 4
10,102
561
7,246
8,732
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
SpiderNuts
Cthulhu
14
2 / 2 / 9
9,395
522
6,832
12,826
12,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 3
9,809
545
4,679
10,264
9,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
jumpbiker
Neith
17
8 / 3 / 3
10,542
586
15,413
11,908
6,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 2 / 0
8,807
489
11,857
15,014
18,111
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 1 / 5
7,044
391
1,538
6,417
4,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
NtoxHalfrican
Cernunnos
13
2 / 6 / 2
8,489
472
8,339
14,483
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
NtoxLethal
Nemesis
15
2 / 2 / 0
8,576
476
4,986
11,605
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
1 / 4 / 0
7,797
433
6,616
10,028
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
7
7
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
0
1
W
Poseidon
ABSTRACT24
Poseidon
3
0
1
3.5
W
Yu Huang
Babayagahitch
Yu Huang
1
0
4
3
L
0
1
5
2.5
L
Cernunnos
NtoxHalfrican
Cernunnos
2
6
2
0.5
L
Nemesis
NtoxLethal
Nemesis
2
2
0
1
W
Cthulhu
SpiderNuts
Cthulhu
2
2
9
3.25
W
1
2
3
1.25
L
1
4
0
0.25
W
Neith
jumpbiker
Neith
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,159
Damage
33,336
56,303
Taken
57,547
38,130
Mitigated
37,052
15,783
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,857
1,628
0
4,087
15,014
18,111
0
6,506
8,508
65,181
0
W
Poseidon
ABSTRACT24
Poseidon
4,989
605
0
7,620
12,573
5,070
474
5,094
7,479
103,422
0
W
Yu Huang
Babayagahitch
Yu Huang
7,246
455
146
1,774
8,732
4,079
0
4,391
4,341
81,374
0
L
1,538
115
1,420
2,039
6,417
4,318
0
1,667
4,750
9,376
0
L
Cernunnos
NtoxHalfrican
Cernunnos
8,339
3,545
0
1,501
14,483
5,387
0
2,610
11,873
0
71,326
L
Nemesis
NtoxLethal
Nemesis
4,986
1,728
0
498
11,605
4,994
0
2,075
9,530
0
90,915
W
Cthulhu
SpiderNuts
Cthulhu
6,832
689
772
1,063
12,826
12,873
83
3,296
9,530
30,220
0
W
4,679
809
0
551
10,264
9,829
548
6,251
4,013
12,299
51,656
L
6,616
389
0
1,232
10,028
4,242
0
7,556
2,472
53,559
0
W
Neith
jumpbiker
Neith
15,413
8,206
0
3,857
11,908
6,279
3,302
2,273
9,635
0
84,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,164
Gold Earned
40,713
614
Minions Killed
502
0
Camps Cleared
0
1,780,979
Distance Traveled
1,515,890
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,807
489
119
7
0
307,588
4
W
Poseidon
10,316
573
154
9
0
441,494
7
W
Yu Huang
10,102
561
162
9
0
347,039
3
L
Sobek
7,044
391
14
1
0
211,002
4
L
Cernunnos
8,489
472
122
7
0
291,552
3
L
Nemesis
8,576
476
141
8
0
419,327
5
W
Cthulhu
9,395
522
40
2
0
373,447
1
W
Odin
9,809
545
125
7
0
306,823
6
L
Merlin
7,797
433
106
6
0
286,421
2
W
Neith
10,542
586
133
7
0
312,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role