Player Matchup

Hercules
Hercules
DaCoffeeBean 52
Hercules
Level 45
God Stats
0W - 4L
1,226 SR
Queue Stats
17W - 20L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
EC Quasar
Cthulhu
Level 109
God Stats
9W - 11L
1,556 SR
Queue Stats
21W - 27L
1,511 Elo+
Party 2
Artemis
Artemis
LethalWeapon R1
Artemis
Level 143
God Stats
1W - 3L
1,590 SR
Queue Stats
224W - 233L
1,518 Elo+
Party 2
Thanatos
Thanatos
MiesJames
Thanatos
Level 145
God Stats
0W - 3L
1,222 SR
Queue Stats
121W - 153L
1,487 Elo+
Party 2
Ra
Ra
xXDray027Xx
Ra
Level 160
God Stats
3W - 5L
1,650 SR
Queue Stats
275W - 297L
1,500 Elo+
Party 2
Team Averages
Level 120
1,449 SR
1,489 Elo+

VS

Team Averages
Level 72
1,555 SR
1,515 Elo+
Anubis
Anubis
Deathwalkerr
Anubis
Level 159
God Stats
109W - 74L
1,706 SR
Queue Stats
392W - 405L
1,578 Elo+
Party 1
Aphrodite
Aphrodite
Jon Vonwest
Aphrodite
Level 49
God Stats
29W - 20L
1,607 SR
Queue Stats
51W - 56L
1,579 Elo+
Party 1
Rama
Rama
Leenovoh
Rama
Level 34
God Stats
28W - 26L
1,546 SR
Queue Stats
84W - 74L
1,525 Elo+
Solo
Cerberus
Cerberus
Salty_Cosby
Cerberus
Level 69
God Stats
2W - 2L
1,379 SR
Queue Stats
105W - 112L
1,454 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xAcrAckHEaDx
Ah Muzen Cab
Level 47
God Stats
22W - 17L
1,536 SR
Queue Stats
152W - 210L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 4 / 6
10,013
668
7,687
22,987
17,990
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
EC Quasar
Cthulhu
17
2 / 6 / 7
9,957
664
8,261
18,030
18,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 8 / 3
10,614
708
19,355
23,479
8,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
MiesJames
Thanatos
15
2 / 10 / 7
9,397
626
5,305
14,594
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
3 / 0 / 6
11,802
787
16,234
11,777
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
12 / 1 / 11
12,263
818
22,865
10,885
6,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Jon Vonwest
Aphrodite
16
0 / 0 / 17
10,841
723
5,648
5,332
3,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
20
6 / 4 / 7
12,219
815
20,549
19,141
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Salty_Cosby
Cerberus
18
6 / 4 / 14
11,180
745
12,929
23,903
23,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
xAcrAckHEaDx
Ah Muzen Cab
17
4 / 4 / 13
10,710
714
17,404
20,499
8,922
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
90
13
Kills
28
28
Deaths
13
29
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
4
6
1.25
W
Anubis
12
1
11
17.5
L
Cthulhu
EC Quasar
Cthulhu
2
6
7
0.92
W
Aphrodite
Jon Vonwest
Aphrodite
0
0
17
8.5
W
Rama
6
4
7
2.38
L
4
8
3
0.69
L
Thanatos
MiesJames
Thanatos
2
10
7
0.55
W
Cerberus
Salty_Cosby
Cerberus
6
4
14
3.25
W
Ah Muzen Cab
xAcrAckHEaDx
Ah Muzen Cab
4
4
13
2.63
L
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,842
Damage
79,395
90,867
Taken
79,760
55,977
Mitigated
51,933
16,281
Healing
37,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,687
2,372
0
3,056
22,987
17,990
47
10,599
12,310
0
15,085
W
Anubis
22,865
561
695
4,418
10,885
6,781
1,080
4,206
6,557
62,721
0
L
Cthulhu
EC Quasar
Cthulhu
8,261
558
811
1,756
18,030
18,969
174
7,286
10,460
18,998
0
W
Aphrodite
Jon Vonwest
Aphrodite
5,648
527
5,768
3,980
5,332
3,081
617
3,381
1,886
15,713
0
W
Rama
20,549
16,467
0
8,665
19,141
9,751
2,347
3,592
15,335
0
74,642
L
19,355
11,472
0
3,537
23,479
8,996
243
11,329
12,050
0
41,827
L
Thanatos
MiesJames
Thanatos
5,305
1,505
0
1,298
14,594
5,027
45
7,768
6,781
0
9,077
W
Cerberus
Salty_Cosby
Cerberus
12,929
1,044
889
9,144
23,903
23,398
0
5,767
17,727
33,520
0
W
Ah Muzen Cab
xAcrAckHEaDx
Ah Muzen Cab
17,404
5,474
0
3,986
20,499
8,922
3,395
6,593
13,760
0
49,249
L
16,234
1,092
1,654
4,169
11,777
4,995
929
4,093
7,629
75,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,783
Gold Earned
57,213
249
Minions Killed
318
0
Camps Cleared
0
1,329,163
Distance Traveled
1,418,840
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,013
668
30
2
0
299,858
2
W
Anubis
12,263
818
88
6
0
298,268
4
L
Cthulhu
9,957
664
21
1
0
274,981
0
W
Aphrodite
10,841
723
14
1
0
321,086
1
W
Rama
12,219
815
102
7
0
254,449
1
L
Artemis
10,614
708
55
4
0
235,566
1
L
Thanatos
9,397
626
2
0
0
215,421
1
W
Cerberus
11,180
745
70
5
0
259,434
1
W
Ah Muzen Cab
10,710
714
44
3
0
285,603
2
L
Ra
11,802
787
141
9
0
303,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role