Player Matchup

Tyr
Tyr
Dr Doom5894
Tyr
Level 68
God Stats
3W - 3L
1,503 SR
Queue Stats
124W - 141L
1,413 Elo+
Party 2
Mercury
Mercury
Ewuard45
Mercury
Level 27
God Stats
2W - 1L
1,707 SR
Queue Stats
73W - 77L
1,408 Elo+
Solo
Tiamat
Tiamat
GMOD Killer56
Tiamat
Level 68
God Stats
0W - 2L
1,285 SR
Queue Stats
105W - 98L
1,337 Elo+
Party 2
Athena
Athena
abadplayer91
Athena
Level 109
God Stats
3W - 4L
1,491 SR
Queue Stats
388W - 419L
1,419 Elo+
Solo
Terra
Terra
b3nja_dd34
Terra
Level 86
God Stats
4W - 4L
1,572 SR
Queue Stats
172W - 200L
1,449 Elo+
Solo
Team Averages
Level 72
1,512 SR
1,405 Elo+

VS

Team Averages
Level 80
1,447 SR
1,438 Elo+
Tiamat
Tiamat
Bobthefloof
Tiamat
Level 57
God Stats
1W - 1L
1,304 SR
Queue Stats
52W - 57L
1,442 Elo+
Party 3
Kuzenbo
Kuzenbo
Hiper_BR
Kuzenbo
Level 112
God Stats
4W - 7L
1,429 SR
Queue Stats
127W - 137L
1,434 Elo+
Party 1
Ymir
Ymir
Jaiden23
Ymir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,431 Elo+
Party 3
Sun Wukong
Sun Wukong
MBR_Infinity
Sun Wukong
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
155W - 177L
1,479 Elo+
Party 1
Chang'e
Chang'e
Talsen
Chang'e
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 7
10,273
642
13,223
25,354
18,383
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Ewuard45
Mercury
18
5 / 7 / 14
10,342
646
22,580
20,040
10,570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 3 / 10
10,809
676
26,061
14,713
12,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
16
2 / 6 / 14
10,308
644
14,179
25,122
35,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
18
6 / 6 / 11
11,091
693
24,089
25,002
14,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
12 / 1 / 14
12,760
798
20,121
16,528
14,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Hiper_BR
Kuzenbo
19
5 / 4 / 19
11,623
726
20,410
30,152
44,226
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
19
5 / 5 / 19
12,678
792
15,534
33,690
37,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
MBR_Infinity
Sun Wukong
16
1 / 7 / 18
10,175
636
16,776
29,662
27,328
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Talsen
Chang'e
18
7 / 4 / 17
11,695
731
20,585
23,834
11,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
117
21
Kills
30
30
Deaths
21
56
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Tiamat
12
1
14
19
L
4
8
7
0.94
L
Mercury
Ewuard45
Mercury
5
7
14
1.71
L
4
3
10
3
W
Kuzenbo
Hiper_BR
Kuzenbo
5
4
19
3.63
W
Ymir
5
5
19
2.9
W
Sun Wukong
MBR_Infinity
Sun Wukong
1
7
18
1.43
W
Chang'e
Talsen
Chang'e
7
4
17
3.88
L
Athena
2
6
14
1.5
L
Terra
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,132
Damage
93,426
110,231
Taken
133,866
91,311
Mitigated
134,610
45,008
Healing
59,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
20,121
3,251
2,833
5,623
16,528
14,083
1,829
8,752
7,776
36,353
0
L
13,223
2,542
1,840
4,618
25,354
18,383
0
18,666
6,688
0
25,842
L
Mercury
Ewuard45
Mercury
22,580
5,841
1,478
2,951
20,040
10,570
0
13,190
6,850
0
37,645
L
26,061
2,427
868
3,799
14,713
12,024
60
10,962
3,751
40,696
0
W
Kuzenbo
Hiper_BR
Kuzenbo
20,410
5,922
1,797
5,134
30,152
44,226
1,784
14,765
15,387
39,694
0
W
Ymir
15,534
3,016
927
9,547
33,690
37,097
833
18,273
15,417
30,311
0
W
Sun Wukong
MBR_Infinity
Sun Wukong
16,776
4,127
1,868
5,566
29,662
27,328
1,321
10,989
18,673
336
27,169
W
Chang'e
Talsen
Chang'e
20,585
3,632
16,142
10,528
23,834
11,876
1,708
11,550
12,284
38,869
0
L
Athena
14,179
2,997
959
3,302
25,122
35,425
67
15,087
10,035
29,115
0
L
Terra
24,089
2,529
15,141
10,052
25,002
14,909
0
19,018
5,984
40,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,823
Gold Earned
58,931
182
Minions Killed
150
0
Camps Cleared
0
1,387,072
Distance Traveled
1,451,108
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,760
798
22
1
0
310,369
0
L
Tyr
10,273
642
29
2
0
258,160
1
L
Mercury
10,342
646
31
2
0
323,723
3
L
Tiamat
10,809
676
40
3
0
251,133
0
W
Kuzenbo
11,623
726
37
2
0
295,893
1
W
Ymir
12,678
792
31
2
0
253,251
1
W
Sun Wukong
10,175
636
22
1
0
292,622
0
W
Chang'e
11,695
731
38
2
0
298,973
0
L
Athena
10,308
644
33
2
0
292,190
5
L
Terra
11,091
693
49
3
0
261,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role