Player Matchup

Susano
Susano
Hegglelicks
Susano
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,385 Elo+
Party 1
Ymir
Ymir
Nondrum
Ymir
Level 24
God Stats
1W - 1L
1,482 SR
Queue Stats
3W - 5L
1,390 Elo+
Party 1
Merlin
Merlin
sumsly
Merlin
Level 38
God Stats
2W - 1L
1,554 SR
Queue Stats
16W - 16L
1,378 Elo+
Party 1
Team Averages
Level 31
1,512 SR
1,384 Elo+

VS

Team Averages
Level 64
1,409 SR
1,479 Elo+
Bellona
Bellona
Zackx206
Bellona
Level 63
God Stats
6W - 6L
1,422 SR
Queue Stats
73W - 104L
1,383 Elo+
Party 2
Sol
Sol
ahim1
Sol
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,555 Elo+
Solo
Neith
Neith
lXxUWUxXl
Neith
Level 4
God Stats
2W - 2L
1,305 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
3 / 5 / 2
6,948
695
7,415
11,063
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Nondrum
Ymir
10
1 / 7 / 3
6,971
697
4,530
17,547
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
sumsly
Merlin
11
2 / 6 / 3
7,429
743
8,923
8,738
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Zackx206
Bellona
10
1 / 5 / 9
7,628
763
2,830
13,905
13,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
ahim1
Sol
14
7 / 1 / 11
9,345
935
13,446
9,761
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
lXxUWUxXl
Neith
14
10 / 0 / 7
9,469
947
16,225
7,842
3,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
18
18
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Susano
3
5
2
0.8
L
Ymir
Nondrum
Ymir
1
7
3
0.36
W
Bellona
Zackx206
Bellona
1
5
9
1.1
W
Sol
ahim1
Sol
7
1
11
12.5
W
Neith
lXxUWUxXl
Neith
10
0
7
13.5
L
Merlin
sumsly
Merlin
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,868
Damage
32,501
37,348
Taken
31,508
22,513
Mitigated
21,666
3,108
Healing
10,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
7,415
2,335
0
33
11,063
5,536
0
2,923
8,140
0
15,900
L
Ymir
Nondrum
Ymir
4,530
968
0
2,825
17,547
13,279
0
6,224
11,323
11,227
0
W
Bellona
Zackx206
Bellona
2,830
609
782
1,720
13,905
13,401
412
6,933
6,972
0
10,387
W
Sol
ahim1
Sol
13,446
6,132
0
5,906
9,761
4,656
1,157
4,185
5,576
38,101
4,319
W
Neith
lXxUWUxXl
Neith
16,225
6,516
0
2,386
7,842
3,609
1,111
2,706
5,136
0
42,423
L
Merlin
sumsly
Merlin
8,923
516
0
250
8,738
3,698
0
3,435
5,303
30,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,348
Gold Earned
26,442
76
Minions Killed
118
1
Camps Cleared
7
506,519
Distance Traveled
543,209
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,948
695
21
2
0
189,454
3
L
Ymir
6,971
697
14
1
0
156,725
2
W
Bellona
7,628
763
14
1
2
172,848
0
W
Sol
9,345
935
52
5
5
174,971
3
W
Neith
9,469
947
52
5
0
195,390
1
L
Merlin
7,429
743
41
4
1
160,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role