Player Matchup

Sobek
Sobek
FengMin
Sobek
Level 156
God Stats
1W - 1L
1,810 SR
Queue Stats
34W - 23L
1,611 Elo+
Party 1
Eset
Eset
KaszubPL
Eset
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,599 Elo+
Party 1
Lancelot
Lancelot
SSEMPITERNALL
Lancelot
Level 101
God Stats
4W - 2L
1,604 SR
Queue Stats
290W - 195L
1,649 Elo+
Party 2
Chronos
Chronos
aditirex
Chronos
Level 160
God Stats
1W - 0L
1,857 SR
Queue Stats
22W - 18L
1,580 Elo+
Party 1
Camazotz
Camazotz
iMLK6
Camazotz
Level 160
God Stats
2W - 1L
1,564 SR
Queue Stats
421W - 262L
1,667 Elo+
Party 2
Team Averages
Level 144
1,667 SR
1,621 Elo+

VS

Team Averages
Level 134
1,640 SR
1,608 Elo+
Jing Wei
Jing Wei
Chronic6
Jing Wei
Level 109
God Stats
3W - 4L
1,540 SR
Queue Stats
255W - 249L
1,535 Elo+
Solo
Tiamat
Tiamat
Pomidorrr
Tiamat
Level 106
God Stats
2W - 1L
1,705 SR
Queue Stats
76W - 57L
1,604 Elo+
Solo
Atlas
Atlas
namechanged9789
Atlas
Level 160
God Stats
0W - 1L
1,581 SR
Queue Stats
99W - 39L
1,702 Elo+
Party 3
Chaac
Chaac
tirezz
Chaac
Level 135
God Stats
4W - 5L
1,765 SR
Queue Stats
336W - 348L
1,536 Elo+
Solo
Achilles
Achilles
vKenzo
Achilles
Level 160
God Stats
1W - 1L
1,611 SR
Queue Stats
78W - 35L
1,661 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FengMin
Sobek
18
4 / 5 / 9
10,771
673
8,344
22,666
30,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
18
1 / 2 / 13
11,299
706
18,296
14,248
8,064
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
SSEMPITERNALL
Lancelot
19
6 / 2 / 7
12,173
761
18,197
15,536
21,696
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
aditirex
Chronos
18
3 / 2 / 9
11,198
700
15,528
17,923
9,451
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
iMLK6
Camazotz
17
2 / 2 / 13
10,200
638
16,154
23,897
12,791
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chronic6
Jing Wei
15
1 / 5 / 7
9,473
592
11,401
14,459
7,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Pomidorrr
Tiamat
19
2 / 1 / 7
11,170
698
19,061
9,811
9,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 6
9,513
595
18,845
32,012
30,447
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
tirezz
Chaac
19
6 / 2 / 4
10,840
678
19,194
21,905
30,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
vKenzo
Achilles
16
4 / 4 / 3
10,189
637
12,500
23,513
36,991
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
40
16
Kills
13
13
Deaths
16
51
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Chronic6
Jing Wei
1
5
7
0.9
W
Sobek
FengMin
Sobek
4
5
9
1.7
W
Eset
1
2
13
3.75
L
Tiamat
Pomidorrr
Tiamat
2
1
7
5.5
W
Lancelot
SSEMPITERNALL
Lancelot
6
2
7
4.75
W
Chronos
aditirex
Chronos
3
2
9
3.75
W
Camazotz
iMLK6
Camazotz
2
2
13
4.25
L
0
4
6
0.75
L
Chaac
tirezz
Chaac
6
2
4
4
L
Achilles
vKenzo
Achilles
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,519
Damage
81,001
94,270
Taken
101,700
82,255
Mitigated
114,524
38,754
Healing
36,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Chronic6
Jing Wei
11,401
9,546
858
2,798
14,459
7,826
1,823
5,561
8,898
0
21,091
W
Sobek
FengMin
Sobek
8,344
721
1,268
6,344
22,666
30,253
268
8,477
14,189
15,568
0
W
Eset
18,296
1,216
7,652
4,078
14,248
8,064
1,240
5,731
8,517
41,283
0
L
Tiamat
Pomidorrr
Tiamat
19,061
1,345
2,016
2,562
9,811
9,110
190
3,272
6,539
57,294
0
W
Lancelot
SSEMPITERNALL
Lancelot
18,197
1,829
3,164
4,080
15,536
21,696
237
5,672
9,864
771
26,602
W
Chronos
aditirex
Chronos
15,528
3,450
299
2,131
17,923
9,451
5,451
8,461
9,462
38,302
0
W
Camazotz
iMLK6
Camazotz
16,154
3,659
0
9,738
23,897
12,791
1,032
9,565
14,332
0
39,032
L
18,845
6,153
1,686
9,273
32,012
30,447
187
14,789
17,223
28,158
0
L
Chaac
tirezz
Chaac
19,194
1,592
921
6,443
21,905
30,150
581
9,858
12,047
0
27,036
L
Achilles
vKenzo
Achilles
12,500
828
3,341
6,535
23,513
36,991
458
8,808
14,705
0
18,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,641
Gold Earned
51,185
174
Minions Killed
165
0
Camps Cleared
0
1,539,127
Distance Traveled
1,434,871
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,473
592
16
1
0
259,477
1
W
Sobek
10,771
673
19
1
0
278,782
1
W
Eset
11,299
706
44
3
0
324,413
0
L
Tiamat
11,170
698
122
8
0
301,818
4
W
Lancelot
12,173
761
20
1
0
353,462
4
W
Chronos
11,198
700
55
3
0
299,343
0
W
Camazotz
10,200
638
36
2
0
283,127
0
L
Atlas
9,513
595
7
0
0
283,791
6
L
Chaac
10,840
678
13
1
0
299,145
1
L
Achilles
10,189
637
7
0
0
290,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role