Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
CMM1575
Neith
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,489 Elo+
Party 3
Lancelot
Lancelot
NotSnowie2257
Lancelot
Level 119
God Stats
0W - 1L
1,728 SR
Queue Stats
66W - 73L
1,501 Elo+
Party 3
Hel
Hel
Pele Umbra
Hel
Level 19
God Stats
6W - 2L
1,726 SR
Queue Stats
68W - 24L
1,853 Elo+
Party 1
Loki
Loki
cushboyo
Loki
Level 92
God Stats
1W - 3L
1,487 SR
Queue Stats
156W - 163L
1,486 Elo+
Party 3
Team Averages
Level 102
1,588 SR
1,566 Elo+

VS

Team Averages
Level 89
1,635 SR
1,561 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ARCTICxzWARFARE
Ravana
Level 160
God Stats
1W - 1L
1,409 SR
Queue Stats
129W - 106L
1,606 Elo+
Party 2
Hun Batz
Hun Batz
MisfitSal
Hun Batz
Level 48
God Stats
5W - 2L
1,754 SR
Queue Stats
205W - 189L
1,438 Elo+
Solo
Bacchus
Bacchus
Rjallday66
Bacchus
Level 74
God Stats
17W - 17L
1,647 SR
Queue Stats
124W - 95L
1,581 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Smurfesus
Ah Muzen Cab
Level 17
God Stats
3W - 0L
1,865 SR
Queue Stats
24W - 14L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 2 / 3
9,490
499
4,646
15,668
19,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
CMM1575
Neith
12
1 / 2 / 1
7,860
414
5,068
10,761
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
NotSnowie2257
Lancelot
11
1 / 5 / 2
7,494
394
4,530
12,820
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 3
9,106
479
12,776
15,805
7,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
11
0 / 1 / 0
6,959
366
1,202
5,070
3,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
2 / 1 / 5
9,272
488
7,364
8,262
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 0 / 0
10,616
559
5,042
1,314
1,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hun Batz
MisfitSal
Hun Batz
16
4 / 3 / 8
10,216
538
9,930
16,187
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Rjallday66
Bacchus
13
2 / 0 / 7
8,834
465
5,334
10,332
11,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
Smurfesus
Ah Muzen Cab
18
6 / 2 / 5
11,303
595
15,121
15,377
6,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
15
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
2
3
1.75
W
Yu Huang
 
Yu Huang
2
1
5
4.5
W
1
0
0
1
L
Neith
CMM1575
Neith
1
2
1
0.75
W
Hun Batz
MisfitSal
Hun Batz
4
3
8
2.67
L
Lancelot
NotSnowie2257
Lancelot
1
5
2
0.4
L
2
5
3
0.7
W
Bacchus
Rjallday66
Bacchus
2
0
7
5.5
W
Ah Muzen Cab
Smurfesus
Ah Muzen Cab
6
2
5
4.25
L
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,222
Damage
42,791
60,124
Taken
51,472
38,176
Mitigated
29,868
22,673
Healing
17,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,646
769
0
3,436
15,668
19,068
0
4,000
11,508
30,346
0
W
Yu Huang
 
Yu Huang
7,364
441
0
1,162
8,262
3,715
900
5,485
2,451
70,689
0
W
5,042
1,159
0
844
1,314
1,067
0
0
1,314
0
84,709
L
Neith
CMM1575
Neith
5,068
2,373
134
5,075
10,761
3,609
174
884
9,877
0
56,405
W
Hun Batz
MisfitSal
Hun Batz
9,930
5,219
0
3,197
16,187
7,197
0
4,687
11,345
0
86,808
L
Lancelot
NotSnowie2257
Lancelot
4,530
566
0
4,054
12,820
4,962
0
2,165
10,571
0
53,895
L
12,776
1,031
2,741
6,489
15,805
7,104
35
5,061
10,701
87,224
0
W
Bacchus
Rjallday66
Bacchus
5,334
447
0
2,989
10,332
11,018
280
2,387
7,787
26,056
0
W
Ah Muzen Cab
Smurfesus
Ah Muzen Cab
15,121
6,477
0
9,252
15,377
6,871
30
4,104
11,153
0
113,186
L
Loki
1,202
139
0
744
5,070
3,433
0
588
4,236
0
29,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
50,241
474
Minions Killed
614
0
Camps Cleared
0
1,567,185
Distance Traveled
1,875,981
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,490
499
45
2
0
361,118
8
W
Yu Huang
9,272
488
133
7
0
350,204
1
W
Ravana
10,616
559
158
8
0
367,479
3
L
Neith
7,860
414
117
6
0
227,181
7
W
Hun Batz
10,216
538
118
6
0
398,439
1
L
Lancelot
7,494
394
94
5
0
403,345
2
L
Hel
9,106
479
153
8
0
341,509
2
W
Bacchus
8,834
465
35
2
0
381,122
15
W
Ah Muzen Cab
11,303
595
170
9
0
378,737
5
L
Loki
6,959
366
65
3
0
234,032
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role