Player Matchup

Scylla
Scylla
Nerrezzo
Scylla
Level 127
God Stats
14W - 12L
1,587 SR
Queue Stats
137W - 120L
1,531 Elo+
Party 1
Anhur
Anhur
TetchSquatch
Anhur
Level 158
God Stats
3W - 0L
1,534 SR
Queue Stats
96W - 61L
1,595 Elo+
Party 1
Chaac
Chaac
xXkeithXx123
Chaac
Level 117
God Stats
4W - 2L
1,584 SR
Queue Stats
23W - 22L
1,603 Elo+
Party 1
Team Averages
Level 134
1,568 SR
1,576 Elo+

VS

Team Averages
Level 129
1,444 SR
1,623 Elo+
King Arthur
King Arthur
Animus-Prophet
King Arthur
Level 120
God Stats
0W - 2L
1,280 SR
Queue Stats
128W - 81L
1,649 Elo+
Solo
Scylla
Scylla
TrippyTy420
Scylla
Level 130
God Stats
1W - 2L
1,553 SR
Queue Stats
133W - 151L
1,496 Elo+
Solo
Lancelot
Lancelot
xXPaganatorXx
Lancelot
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Nerrezzo
Scylla
20
4 / 1 / 13
14,563
693
23,365
9,836
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 7 / 10
15,213
724
23,132
19,679
8,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 1 / 10
14,120
672
26,319
47,667
47,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Animus-Prophet
King Arthur
17
4 / 5 / 4
13,059
622
30,706
37,047
38,567
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
20
4 / 3 / 5
14,043
669
20,461
20,327
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
xXPaganatorXx
Lancelot
16
1 / 9 / 5
12,002
572
15,611
25,628
10,173
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
17
Kills
9
9
Deaths
17
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Animus-Prophet
King Arthur
4
5
4
1.2
W
Scylla
Nerrezzo
Scylla
4
1
13
10.5
W
7
7
10
1.71
L
Scylla
4
3
5
2.17
L
Lancelot
xXPaganatorXx
Lancelot
1
9
5
0.39
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,816
Damage
66,778
77,182
Taken
83,002
59,026
Mitigated
56,237
28,462
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Animus-Prophet
King Arthur
30,706
1,676
185
3,330
37,047
38,567
0
10,293
25,236
0
60,190
W
Scylla
Nerrezzo
Scylla
23,365
1,821
0
512
9,836
3,410
813
3,025
6,811
70,464
0
W
23,132
15,140
0
1,178
19,679
8,029
1,603
4,901
14,778
0
50,761
L
Scylla
20,461
1,803
0
500
20,327
7,497
0
6,928
12,565
65,399
0
L
Lancelot
xXPaganatorXx
Lancelot
15,611
2,371
0
882
25,628
10,173
0
5,667
19,009
0
41,771
W
26,319
8,006
353
26,419
47,667
47,587
196
12,926
34,741
273
56,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
39,104
216
Minions Killed
213
8
Camps Cleared
8
1,135,407
Distance Traveled
1,119,863
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,059
622
58
3
2
361,699
1
W
Scylla
14,563
693
97
5
3
404,929
1
W
Anhur
15,213
724
55
3
4
331,010
3
L
Scylla
14,043
669
104
5
2
380,873
1
L
Lancelot
12,002
572
51
2
4
377,291
4
W
Chaac
14,120
672
64
3
1
399,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role