Player Matchup

Jormungandr
Jormungandr
AceInIt45
Jormungandr
Level 121
God Stats
0W - 1L
1,782 SR
Queue Stats
31W - 28L
1,518 Elo+
Solo
He Bo
He Bo
Buzzrandzo
He Bo
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 109L
1,596 Elo+
Solo
Tiamat
Tiamat
Crystalstasis
Tiamat
Level 27
God Stats
3W - 2L
1,849 SR
Queue Stats
230W - 146L
1,627 Elo+
Solo
Odin
Odin
Heztic
Odin
Level 75
God Stats
0W - 1L
1,311 SR
Queue Stats
6W - 5L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
rjdle
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,563 Elo+
Party 2
Team Averages
Level 76
1,588 SR
1,584 Elo+

VS

Team Averages
Level 51
1,444 SR
1,544 Elo+
Artemis
Artemis
 
Artemis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Fierritο
Kukulkan
Level 160
God Stats
1W - 0L
1,343 SR
Queue Stats
44W - 29L
1,585 Elo+
Party 1
Chaac
Chaac
Fortnitechungus
Chaac
Level 22
God Stats
4W - 4L
1,548 SR
Queue Stats
135W - 110L
1,658 Elo+
Solo
Xbalanque
Xbalanque
Stickhunt
Xbalanque
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,539 Elo+
Solo
Bellona
Bellona
lR0NB0RN
Bellona
Level 24
God Stats
6W - 8L
1,330 SR
Queue Stats
197W - 219L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AceInIt45
Jormungandr
18
2 / 6 / 13
11,303
665
15,017
27,882
33,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
17
1 / 6 / 9
10,197
600
15,471
18,319
8,980
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 4 / 4
12,780
752
29,801
18,390
17,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
Heztic
Odin
18
1 / 6 / 13
10,435
614
10,301
23,825
24,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
rjdle
Cthulhu
18
5 / 8 / 8
11,062
651
15,203
22,749
33,392
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
12 / 4 / 16
13,556
797
27,284
20,326
10,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
Fierritο
Kukulkan
20
4 / 3 / 19
11,982
705
25,622
18,342
9,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 4 / 18
11,578
681
9,352
25,293
30,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Stickhunt
Xbalanque
20
4 / 3 / 20
12,123
713
27,807
22,801
11,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
lR0NB0RN
Bellona
18
6 / 5 / 16
12,756
750
11,709
24,411
25,858
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
118
19
Kills
29
30
Deaths
19
47
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
12
4
16
5
L
Jormungandr
AceInIt45
Jormungandr
2
6
13
1.42
L
He Bo
1
6
9
0.92
L
10
4
4
3
W
Kukulkan
Fierritο
Kukulkan
4
3
19
4.5
W
3
4
18
3
L
Odin
Heztic
Odin
1
6
13
1.25
W
Xbalanque
Stickhunt
Xbalanque
4
3
20
4.67
W
Bellona
lR0NB0RN
Bellona
6
5
16
2.8
L
Cthulhu
rjdle
Cthulhu
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,793
Damage
101,774
111,165
Taken
111,173
118,214
Mitigated
89,113
26,376
Healing
35,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
27,284
13,613
150
4,804
20,326
10,689
6,113
15,944
4,382
0
50,794
L
Jormungandr
AceInIt45
Jormungandr
15,017
2,569
1,767
4,605
27,882
33,952
294
4,736
23,146
28,833
0
L
He Bo
15,471
403
3,166
3,488
18,319
8,980
173
6,500
11,819
30,434
0
L
29,801
1,549
1,339
5,653
18,390
17,239
496
3,435
14,955
56,308
0
W
Kukulkan
Fierritο
Kukulkan
25,622
3,410
3,761
4,759
18,342
9,836
1,296
14,273
4,069
50,519
0
W
9,352
836
0
3,480
25,293
30,831
202
15,819
9,474
0
18,019
L
Odin
Heztic
Odin
10,301
3,336
0
1,294
23,825
24,651
1,423
5,293
18,532
0
13,897
W
Xbalanque
Stickhunt
Xbalanque
27,807
3,633
978
9,177
22,801
11,899
2,176
15,457
7,344
0
47,711
W
Bellona
lR0NB0RN
Bellona
11,709
2,926
4,926
3,755
24,411
25,858
1,267
13,999
10,412
0
21,550
L
Cthulhu
rjdle
Cthulhu
15,203
541
3,146
1,918
22,749
33,392
294
5,658
17,091
27,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,777
Gold Earned
61,995
157
Minions Killed
200
0
Camps Cleared
0
1,458,855
Distance Traveled
1,595,932
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,556
797
54
3
0
290,173
0
L
Jormungandr
11,303
665
29
2
0
283,318
2
L
He Bo
10,197
600
30
2
0
315,759
2
L
Tiamat
12,780
752
59
3
0
307,391
0
W
Kukulkan
11,982
705
40
2
0
300,191
0
W
Chaac
11,578
681
25
1
0
340,112
0
L
Odin
10,435
614
9
1
0
302,334
2
W
Xbalanque
12,123
713
52
3
0
336,064
0
W
Bellona
12,756
750
29
2
0
329,392
1
L
Cthulhu
11,062
651
30
2
0
250,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role