Player Matchup

Artemis
Artemis
 
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
EtherD
Pele
Level 109
God Stats
1W - 4L
1,432 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 3
Amaterasu
Amaterasu
Jectt
Amaterasu
Level 19
God Stats
0W - 2L
1,384 SR
Queue Stats
4W - 4L
1,510 Elo+
Party 2
Olorun
Olorun
Pandisaur
Olorun
Level 88
God Stats
0W - 3L
1,391 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 3
Bacchus
Bacchus
Tman144566
Bacchus
Level 52
God Stats
0W - 2L
1,489 SR
Queue Stats
55W - 76L
1,296 Elo+
Party 2
Team Averages
Level 59
1,439 SR
1,423 Elo+

VS

Team Averages
Level 78
1,581 SR
1,466 Elo+
Mercury
Mercury
CampingCARL451
Mercury
Level 89
God Stats
2W - 4L
1,266 SR
Queue Stats
166W - 176L
1,491 Elo+
Party 1
Heimdallr
Heimdallr
IceSwallow
Heimdallr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 236L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
NoLove4TheBest
Sun Wukong
Level 118
God Stats
12W - 6L
1,659 SR
Queue Stats
259W - 270L
1,491 Elo+
Party 1
Yemoja
Yemoja
armoredruby
Yemoja
Level 64
God Stats
4W - 1L
1,663 SR
Queue Stats
72W - 69L
1,476 Elo+
Solo
Vulcan
Vulcan
topgunhunter44
Vulcan
Level 15
God Stats
4W - 4L
1,817 SR
Queue Stats
7W - 15L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 3 / 1
6,917
461
6,827
12,082
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
EtherD
Pele
11
2 / 5 / 2
7,397
493
10,002
18,976
7,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
Jectt
Amaterasu
10
0 / 5 / 2
6,593
440
6,150
13,390
7,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Olorun
Pandisaur
Olorun
13
2 / 1 / 1
8,376
558
8,946
8,924
4,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Tman144566
Bacchus
10
2 / 2 / 0
7,211
481
6,484
12,488
14,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,349
557
6,032
15,125
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
IceSwallow
Heimdallr
13
3 / 1 / 3
7,870
525
8,835
10,580
4,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
NoLove4TheBest
Sun Wukong
15
6 / 2 / 3
9,435
629
16,568
20,733
15,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
11
2 / 1 / 3
7,416
494
3,353
6,110
3,830
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 2
7,690
513
9,345
8,974
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
15
16
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
1
0.17
W
4
1
3
5.5
L
Pele
EtherD
Pele
2
5
2
0.6
W
Heimdallr
IceSwallow
Heimdallr
3
1
3
4.5
L
Amaterasu
Jectt
Amaterasu
0
5
2
0.2
W
Sun Wukong
NoLove4TheBest
Sun Wukong
6
2
3
3.75
L
Olorun
Pandisaur
Olorun
2
1
1
2.5
L
Bacchus
Tman144566
Bacchus
2
2
0
1
W
Yemoja
2
1
3
3.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,409
Damage
44,133
65,860
Taken
61,522
38,485
Mitigated
33,939
20,967
Healing
23,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,827
2,960
187
4,086
12,082
5,202
54
814
11,268
0
57,780
W
6,032
3,072
0
960
15,125
6,065
529
2,386
12,739
0
67,613
L
Pele
EtherD
Pele
10,002
3,056
0
5,257
18,976
7,094
0
3,050
15,926
0
51,362
W
Heimdallr
IceSwallow
Heimdallr
8,835
3,177
3
2,856
10,580
4,435
1,434
3,926
6,654
0
56,159
L
Amaterasu
Jectt
Amaterasu
6,150
3,748
0
3,028
13,390
7,609
0
1,560
11,830
0
29,214
W
Sun Wukong
NoLove4TheBest
Sun Wukong
16,568
4,429
0
9,146
20,733
15,493
287
1,718
19,015
0
78,382
L
Olorun
Pandisaur
Olorun
8,946
2,807
920
4,816
8,924
4,178
1,014
4,315
4,609
58,696
0
L
Bacchus
Tman144566
Bacchus
6,484
1,571
0
2,673
12,488
14,402
0
2,959
9,528
25,184
0
W
Yemoja
3,353
934
4,624
2,228
6,110
3,830
217
2,764
3,346
14,010
0
W
9,345
2,442
0
3,490
8,974
4,116
56
4,636
4,338
63,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,494
Gold Earned
40,760
381
Minions Killed
459
0
Camps Cleared
0
1,624,735
Distance Traveled
1,495,702
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,917
461
101
7
0
269,727
4
W
Mercury
8,349
557
102
7
0
390,280
0
L
Pele
7,397
493
70
5
0
330,807
1
W
Heimdallr
7,870
525
93
6
0
296,681
4
L
Amaterasu
6,593
440
55
4
0
299,623
2
W
Sun Wukong
9,435
629
129
9
0
294,535
2
L
Olorun
8,376
558
121
8
0
308,544
5
L
Bacchus
7,211
481
34
2
0
416,034
5
W
Yemoja
7,416
494
19
1
0
237,547
3
W
Vulcan
7,690
513
116
8
0
276,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role