Player Matchup

Hera
Hera
Escalat0r
Hera
Level 26
God Stats
2W - 4L
1,515 SR
Queue Stats
31W - 33L
1,383 Elo+
Party 2
Neith
Neith
Harleys_funstick
Neith
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,296 Elo+
Party 3
Odin
Odin
Jia001
Odin
Level 128
God Stats
6W - 11L
1,469 SR
Queue Stats
139W - 133L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Pandaman2415
Cthulhu
Level 4
God Stats
0W - 2L
1,180 SR
Queue Stats
0W - 2L
1,296 Elo+
Party 3
Artio
Artio
Shuff1e_04
Artio
Level 121
God Stats
0W - 2L
1,302 SR
Queue Stats
65W - 63L
1,383 Elo+
Party 2
Team Averages
Level 66
1,393 SR
1,365 Elo+

VS

Team Averages
Level 91
1,597 SR
1,484 Elo+
Ullr
Ullr
Black_RoseReaper
Ullr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
639W - 662L
1,569 Elo+
Party 1
Hades
Hades
Smutter-Butter
Hades
Level 108
God Stats
85W - 39L
1,799 SR
Queue Stats
476W - 485L
1,524 Elo+
Party 1
Bakasura
Bakasura
TMP DETROIT
Bakasura
Level 106
God Stats
2W - 5L
1,332 SR
Queue Stats
285W - 294L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
TheSaiyanGod280
Kuzenbo
Level 49
God Stats
3W - 4L
1,545 SR
Queue Stats
95W - 86L
1,457 Elo+
Party 1
Ares
Ares
TzmFrank
Ares
Level 63
God Stats
3W - 0L
1,806 SR
Queue Stats
283W - 296L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 2 / 1
4,620
462
4,476
4,094
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 4 / 0
5,098
510
5,343
7,040
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
Jia001
Odin
10
0 / 0 / 0
5,735
574
3,632
5,723
3,680
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Pandaman2415
Cthulhu
7
0 / 4 / 2
4,875
488
2,761
9,474
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
7
0 / 2 / 0
4,686
469
4,471
9,386
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 4
5,836
584
7,140
7,684
3,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 2
5,740
574
4,249
6,016
2,888
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
TMP DETROIT
Bakasura
11
5 / 0 / 1
6,236
624
4,018
8,005
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
4,937
494
1,709
5,966
4,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ares
8
1 / 3 / 5
5,490
549
5,104
12,468
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
12
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
Hera
0
2
1
0.25
L
3
4
0
0.75
L
Odin
Jia001
Odin
0
0
0
0
L
Cthulhu
Pandaman2415
Cthulhu
0
4
2
0.25
L
Artio
0
2
0
0
W
2
0
2
3
W
Bakasura
TMP DETROIT
Bakasura
5
0
1
5.5
W
0
0
0
0
W
Ares
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,683
Damage
22,220
35,717
Taken
40,139
16,716
Mitigated
20,720
7,177
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,140
3,667
0
1,868
7,684
3,009
751
2,343
5,341
0
33,452
L
Hera
4,476
1,132
0
393
4,094
1,399
0
1,996
2,008
27,278
0
L
5,343
2,622
65
1,543
7,040
2,729
0
1,936
5,104
0
20,671
L
Odin
Jia001
Odin
3,632
760
0
946
5,723
3,680
0
1,709
4,014
0
32,591
L
Cthulhu
Pandaman2415
Cthulhu
2,761
805
0
1,611
9,474
4,831
0
2,736
6,738
12,164
0
L
Artio
4,471
904
293
2,326
9,386
4,077
0
2,685
6,421
25,473
0
W
4,249
554
59
3,761
6,016
2,888
0
3,074
2,756
40,052
0
W
Bakasura
TMP DETROIT
Bakasura
4,018
3,118
0
2,640
8,005
3,234
0
2,496
5,333
0
37,709
W
1,709
578
0
0
5,966
4,917
60
0
5,966
24,884
0
W
Ares
5,104
647
0
4,311
12,468
6,672
203
3,307
9,035
19,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,014
Gold Earned
28,239
213
Minions Killed
255
0
Camps Cleared
0
990,791
Distance Traveled
980,218
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,836
584
56
6
0
179,606
2
L
Hera
4,620
462
45
5
0
199,770
4
L
Neith
5,098
510
34
3
0
180,155
1
L
Odin
5,735
574
70
7
0
195,656
2
L
Cthulhu
4,875
488
22
2
0
196,190
1
L
Artio
4,686
469
42
4
0
219,020
4
W
Hades
5,740
574
80
8
0
205,247
3
W
Bakasura
6,236
624
82
8
0
216,380
2
W
Kuzenbo
4,937
494
21
2
0
183,694
0
W
Ares
5,490
549
16
2
0
195,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role