Player Matchup

Osiris
Osiris
DeadpanCricket
Osiris
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 57L
1,373 Elo+
Party 2
Lancelot
Lancelot
LostSky zZz
Lancelot
Level 105
God Stats
16W - 15L
1,565 SR
Queue Stats
50W - 63L
1,393 Elo+
Party 2
Freya
Freya
Smiteban85
Freya
Level 93
God Stats
1W - 0L
1,274 SR
Queue Stats
631W - 697L
1,449 Elo+
Solo
Team Averages
Level 82
1,446 SR
1,405 Elo+

VS

Team Averages
Level 60
1,428 SR
1,377 Elo+
He Bo
He Bo
Behaluna2
He Bo
Level 68
God Stats
11W - 15L
1,382 SR
Queue Stats
214W - 210L
1,383 Elo+
Party 1
Charybdis
Charybdis
INDORAPTOR35
Charybdis
Level 41
God Stats
3W - 2L
1,461 SR
Queue Stats
26W - 31L
1,310 Elo+
Solo
Hercules
Hercules
THUNDRPICKLE699
Hercules
Level 70
God Stats
20W - 25L
1,440 SR
Queue Stats
120W - 101L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 9
11,544
679
7,533
15,057
16,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
LostSky zZz
Lancelot
18
7 / 3 / 5
12,160
715
18,382
20,557
11,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
17
4 / 5 / 5
11,891
699
16,015
18,421
9,394
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Behaluna2
He Bo
15
2 / 8 / 4
10,786
634
13,865
15,184
5,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
INDORAPTOR35
Charybdis
16
3 / 4 / 3
11,121
654
10,749
13,794
6,124
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
17
3 / 2 / 4
10,988
646
14,927
20,733
33,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
14
Kills
8
8
Deaths
14
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
Behaluna2
He Bo
2
8
4
0.5
W
3
0
9
7.5
L
Charybdis
INDORAPTOR35
Charybdis
3
4
3
1.13
W
Lancelot
LostSky zZz
Lancelot
7
3
5
3.17
W
Freya
4
5
5
1.3
L
Hercules
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,930
Damage
39,541
54,035
Taken
49,711
36,791
Mitigated
45,277
20,485
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Behaluna2
He Bo
13,865
845
618
899
15,184
5,758
475
3,888
11,296
40,769
0
W
7,533
1,143
315
2,421
15,057
16,199
0
4,949
10,108
63
16,736
L
Charybdis
INDORAPTOR35
Charybdis
10,749
5,196
279
1,036
13,794
6,124
491
4,657
9,137
0
31,298
W
Lancelot
LostSky zZz
Lancelot
18,382
3,738
0
8,408
20,557
11,198
707
5,202
15,355
0
70,978
W
Freya
16,015
4,682
0
9,341
18,421
9,394
718
5,006
13,415
51,051
0
L
Hercules
14,927
3,005
0
7,481
20,733
33,395
0
7,895
12,838
0
44,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
32,895
188
Minions Killed
164
7
Camps Cleared
8
973,250
Distance Traveled
904,247
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,786
634
54
3
4
284,378
4
W
Osiris
11,544
679
12
1
0
349,774
0
L
Charybdis
11,121
654
47
3
3
281,744
0
W
Lancelot
12,160
715
90
5
4
363,992
2
W
Freya
11,891
699
86
5
3
259,484
3
L
Hercules
10,988
646
63
4
1
338,125
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role