Player Matchup

Vulcan
Vulcan
ALLDAY11190
Vulcan
Level 49
God Stats
36W - 30L
1,522 SR
Queue Stats
165W - 148L
1,526 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DarkmoonServant2
Kumbhakarna
Level 90
God Stats
43W - 31L
1,593 SR
Queue Stats
408W - 402L
1,438 Elo+
Solo
Cliodhna
Cliodhna
SmokinDizzy90
Cliodhna
Level 124
God Stats
8W - 1L
1,697 SR
Queue Stats
185W - 178L
1,496 Elo+
Party 2
Izanami
Izanami
THRASHER11389
Izanami
Level 99
God Stats
13W - 5L
1,732 SR
Queue Stats
251W - 241L
1,524 Elo+
Party 2
Bellona
Bellona
Warrior Knight7
Bellona
Level 102
God Stats
83W - 64L
1,586 SR
Queue Stats
832W - 845L
1,507 Elo+
Party 2
Team Averages
Level 93
1,626 SR
1,498 Elo+

VS

Team Averages
Level 84
1,498 SR
1,506 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Drunk-Dazed
Bastet
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,545 Elo+
Party 3
Hades
Hades
HustleGawdMi_
Hades
Level 69
God Stats
14W - 13L
1,521 SR
Queue Stats
286W - 288L
1,431 Elo+
Party 1
Ymir
Ymir
ThiccLasagna-
Ymir
Level 47
God Stats
3W - 3L
1,858 SR
Queue Stats
24W - 16L
1,670 Elo+
Party 3
Bakasura
Bakasura
imthemanmoler
Bakasura
Level 38
God Stats
0W - 4L
1,113 SR
Queue Stats
63W - 87L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
1 / 2 / 3
10,096
1,010
12,790
4,599
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kumbhakarna
DarkmoonServant2
Kumbhakarna
15
1 / 6 / 4
9,765
977
3,564
16,414
17,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
SmokinDizzy90
Cliodhna
16
2 / 3 / 3
10,215
1,022
10,511
9,000
4,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
15
1 / 1 / 3
10,110
1,011
7,951
11,159
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 2 / 4
9,581
958
10,672
9,659
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

228

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
2 / 0 / 10
10,693
1,069
13,719
9,105
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
17
5 / 0 / 7
11,457
1,146
16,447
9,344
3,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 3
9,148
915
2,018
2,233
922
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 1 / 12
12,192
1,219
9,352
13,749
17,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
imthemanmoler
Bakasura
16
4 / 3 / 6
10,904
1,090
4,487
14,527
8,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
5
Kills
14
14
Deaths
5
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
0
10
7
W
Vulcan
1
2
3
1.25
W
Kumbhakarna
DarkmoonServant2
Kumbhakarna
1
6
4
0.5
L
Bastet
5
0
7
8.5
L
1
1
3
2.5
W
Cliodhna
SmokinDizzy90
Cliodhna
2
3
3
1.17
W
Izanami
1
1
3
2.5
L
2
1
12
8
W
0
2
4
1
L
Bakasura
imthemanmoler
Bakasura
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,488
Damage
46,023
50,831
Taken
48,958
39,612
Mitigated
34,524
5,400
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
13,719
967
0
145
9,105
3,768
0
2,497
6,570
44,226
0
W
Vulcan
12,790
4,188
0
0
4,599
2,398
0
3,551
1,048
29,882
0
W
Kumbhakarna
DarkmoonServant2
Kumbhakarna
3,564
697
100
707
16,414
17,885
0
8,566
6,697
5,378
0
L
Bastet
16,447
3,473
0
2,267
9,344
3,743
0
2,631
6,684
0
26,340
L
2,018
398
80
614
2,233
922
0
860
1,295
6,491
0
W
Cliodhna
SmokinDizzy90
Cliodhna
10,511
715
0
1,672
9,000
4,184
0
3,999
4,917
0
26,615
W
Izanami
7,951
5,106
0
2,345
11,159
5,448
0
4,318
6,771
0
48,558
L
9,352
1,635
0
1,259
13,749
17,720
0
5,955
7,288
28,388
0
W
10,672
882
0
576
9,659
9,697
0
4,655
5,004
0
16,907
L
Bakasura
imthemanmoler
Bakasura
4,487
2,593
0
905
14,527
8,371
0
4,411
9,787
0
10,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,767
Gold Earned
54,394
215
Minions Killed
191
4
Camps Cleared
5
1,003,299
Distance Traveled
845,720
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,693
1,069
95
10
1
178,450
0
W
Vulcan
10,096
1,010
57
6
1
208,178
0
W
Kumbhakarna
9,765
977
5
1
0
168,375
0
L
Bastet
11,457
1,146
22
2
3
237,958
1
L
Hades
9,148
915
11
1
0
30,946
0
W
Cliodhna
10,215
1,022
33
3
1
216,261
0
W
Izanami
10,110
1,011
105
11
2
189,397
0
L
Ymir
12,192
1,219
34
3
0
194,875
2
W
Bellona
9,581
958
15
2
0
221,088
1
L
Bakasura
10,904
1,090
29
3
1
203,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role