Player Matchup

Sylvanus
Sylvanus
RIC4RD1T0
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,273 Elo+
Party 1
Ullr
Ullr
anjionex
Ullr
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,171 Elo+
Party 1
Yu Huang
Yu Huang
lKamundongo
Yu Huang
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,171 Elo+
Party 1
Team Averages
Level 134
1,500 SR
1,205 Elo+

VS

Team Averages
Level 25
1,248 SR
1,500 Elo+
Neith
Neith
Kfelipe1
Neith
Level 7
God Stats
1W - 1L
1,359 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
LucemFerre
Merlin
Level 52
God Stats
0W - 1L
1,254 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Syntesy
Cthulhu
Level 15
God Stats
0W - 1L
1,131 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RIC4RD1T0
Sylvanus
16
1 / 0 / 20
13,115
771
6,817
21,461
30,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
18
14 / 1 / 6
14,027
825
20,204
16,029
8,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
lKamundongo
Yu Huang
17
6 / 2 / 13
12,890
758
19,724
14,203
8,049
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kfelipe1
Neith
15
2 / 6 / 1
10,888
640
12,396
17,782
6,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
LucemFerre
Merlin
13
1 / 7 / 2
10,174
598
19,194
15,885
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Syntesy
Cthulhu
14
0 / 8 / 3
10,031
590
11,906
22,141
21,879
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
21
Kills
3
3
Deaths
21
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Kfelipe1
Neith
2
6
1
0.42
L
Merlin
LucemFerre
Merlin
1
7
2
0.29
W
Sylvanus
RIC4RD1T0
Sylvanus
1
0
20
11
L
Cthulhu
Syntesy
Cthulhu
0
8
3
0.19
W
Ullr
14
1
6
17
W
Yu Huang
lKamundongo
Yu Huang
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,745
Damage
43,496
51,693
Taken
55,808
47,426
Mitigated
33,221
23,237
Healing
7,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Kfelipe1
Neith
12,396
5,853
0
2,043
17,782
6,204
0
10,353
7,429
0
31,482
L
Merlin
LucemFerre
Merlin
19,194
1,762
0
2,109
15,885
5,138
0
8,874
7,011
56,168
0
W
Sylvanus
RIC4RD1T0
Sylvanus
6,817
1,982
5,068
12,085
21,461
30,678
415
12,621
8,840
23,721
0
L
Cthulhu
Syntesy
Cthulhu
11,906
553
437
2,706
22,141
21,879
0
8,024
14,117
38,540
0
W
Ullr
20,204
8,793
0
3,262
16,029
8,699
2,762
9,180
6,849
0
71,330
W
Yu Huang
lKamundongo
Yu Huang
19,724
2,364
0
2,822
14,203
8,049
515
9,648
4,555
56,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,032
Gold Earned
31,093
188
Minions Killed
159
11
Camps Cleared
3
921,795
Distance Traveled
814,144
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,888
640
54
3
0
238,374
0
L
Merlin
10,174
598
60
4
2
256,587
6
W
Sylvanus
13,115
771
37
2
1
296,315
1
L
Cthulhu
10,031
590
45
3
1
319,183
0
W
Ullr
14,027
825
67
4
5
318,093
5
W
Yu Huang
12,890
758
84
5
5
307,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role