Player Matchup

Nemesis
Nemesis
ImMgggon66
Nemesis
Level 49
God Stats
14W - 16L
1,447 SR
Queue Stats
627W - 575L
1,371 Elo+
Solo
Shiva
Shiva
SecondShalire
Shiva
Level 41
God Stats
11W - 19L
1,390 SR
Queue Stats
111W - 113L
1,228 Elo+
Party 2
Medusa
Medusa
cedricmontmain
Medusa
Level 46
God Stats
4W - 4L
1,547 SR
Queue Stats
93W - 106L
1,334 Elo+
Party 3
Tiamat
Tiamat
nicoblaster350
Tiamat
Level 46
God Stats
2W - 6L
1,234 SR
Queue Stats
40W - 48L
1,305 Elo+
Party 3
Fafnir
Fafnir
whitemec
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 56L
1,184 Elo+
Party 2
Team Averages
Level 41
1,423 SR
1,284 Elo+

VS

Team Averages
Level 52
1,383 SR
1,299 Elo+
Ullr
Ullr
MPC_javi83
Ullr
Level 100
God Stats
2W - 5L
1,181 SR
Queue Stats
54W - 87L
1,244 Elo+
Party 1
Osiris
Osiris
Skull_King028
Osiris
Level 61
God Stats
5W - 4L
1,359 SR
Queue Stats
46W - 53L
1,264 Elo+
Solo
Hun Batz
Hun Batz
TOXIC-_-TMZ
Hun Batz
Level 27
God Stats
7W - 6L
1,534 SR
Queue Stats
40W - 68L
1,224 Elo+
Party 1
Cabrakan
Cabrakan
XxAdrianXx6166
Cabrakan
Level 25
God Stats
25W - 37L
1,341 SR
Queue Stats
36W - 62L
1,262 Elo+
Party 1
Merlin
Merlin
brakeitshakeit
Merlin
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ImMgggon66
Nemesis
9
1 / 0 / 0
5,397
540
1,523
7,173
2,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
4,326
433
1,833
4,783
1,834
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
2 / 3 / 1
4,834
483
5,857
6,043
1,748
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 0
5,507
551
3,444
4,935
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
whitemec
Fafnir
6
0 / 2 / 0
4,247
425
2,202
8,772
4,702
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
6,022
602
6,305
7,494
2,485
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 2
4,950
495
3,750
5,412
4,030
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
TOXIC-_-TMZ
Hun Batz
10
2 / 0 / 1
5,834
583
1,886
6,567
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
9
1 / 0 / 0
5,826
583
3,471
4,497
2,237
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 1 / 0
5,513
551
2,371
3,899
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
4
Kills
6
6
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ImMgggon66
Nemesis
1
0
0
1
W
3
2
2
2
L
0
1
0
0
W
0
1
2
1
W
Hun Batz
TOXIC-_-TMZ
Hun Batz
2
0
1
2.5
W
Cabrakan
1
0
0
1
W
0
1
0
0
L
2
3
1
0.83
L
1
0
0
1
L
Fafnir
whitemec
Fafnir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,859
Damage
17,783
31,706
Taken
27,869
13,345
Mitigated
12,408
5,359
Healing
5,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ImMgggon66
Nemesis
1,523
578
0
350
7,173
2,384
0
1,136
6,037
0
43,395
W
6,305
3,171
0
475
7,494
2,485
644
911
6,583
0
37,188
L
1,833
99
0
1,252
4,783
1,834
0
2,468
2,315
0
13,749
W
3,750
910
0
460
5,412
4,030
172
1,476
3,936
0
14,537
W
Hun Batz
TOXIC-_-TMZ
Hun Batz
1,886
474
0
3,276
6,567
2,211
0
795
5,772
0
31,138
W
Cabrakan
3,471
936
0
1,250
4,497
2,237
840
0
4,497
33,626
0
W
2,371
121
0
250
3,899
1,445
110
2,464
1,435
29,797
0
L
5,857
2,539
0
949
6,043
1,748
0
0
6,043
0
25,011
L
3,444
369
0
1,712
4,935
2,677
0
2,238
2,697
31,756
0
L
Fafnir
whitemec
Fafnir
2,202
886
0
1,096
8,772
4,702
0
0
8,772
9,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,311
Gold Earned
28,145
218
Minions Killed
283
0
Camps Cleared
0
900,332
Distance Traveled
986,628
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,397
540
86
9
0
221,044
1
W
Ullr
6,022
602
56
6
0
184,152
0
L
Shiva
4,326
433
27
3
0
122,671
1
W
Osiris
4,950
495
35
4
0
204,994
1
W
Hun Batz
5,834
583
65
7
0
221,296
0
W
Cabrakan
5,826
583
70
7
0
180,248
2
W
Merlin
5,513
551
57
6
0
195,938
1
L
Medusa
4,834
483
35
4
0
175,210
0
L
Tiamat
5,507
551
54
5
0
201,537
2
L
Fafnir
4,247
425
16
2
0
179,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role