Player Matchup

Horus
Horus
BIGBOOTYMEAT
Horus
Level 43
God Stats
5W - 1L
1,792 SR
Queue Stats
77W - 17L
1,881 Elo+
Party 1
Sol
Sol
RainbowZkittles
Sol
Level 12
God Stats
4W - 1L
1,365 SR
Queue Stats
19W - 3L
1,928 Elo+
Party 1
Thor
Thor
Stickhunt
Thor
Level 20
God Stats
24W - 7L
1,798 SR
Queue Stats
94W - 29L
1,808 Elo+
Party 1
Team Averages
Level 25
1,651 SR
1,873 Elo+

VS

Team Averages
Level 89
1,682 SR
1,582 Elo+
Bakasura
Bakasura
AlphaTrol
Bakasura
Level 135
God Stats
1W - 1L
1,745 SR
Queue Stats
275W - 241L
1,629 Elo+
Party 2
Chaac
Chaac
BPProfessional
Chaac
Level 103
God Stats
352W - 394L
1,501 SR
Queue Stats
1,063W - 1,117L
1,479 Elo+
Solo
Janus
Janus
MichelleFreeHugs
Janus
Level 29
God Stats
7W - 3L
1,799 SR
Queue Stats
47W - 26L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 14
9,340
778
5,617
13,980
13,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 3 / 5
9,139
762
14,232
9,450
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
14
8 / 2 / 4
9,510
793
14,107
11,259
5,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlphaTrol
Bakasura
14
4 / 3 / 2
8,284
690
8,617
10,837
6,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 3
7,343
612
9,931
17,926
12,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 7 / 6
7,683
640
4,830
9,080
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
6
6
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AlphaTrol
Bakasura
4
3
2
1.67
W
0
1
14
7
L
2
4
3
0.88
L
0
7
6
0.43
W
6
3
5
2.83
W
Thor
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,956
Damage
23,378
34,689
Taken
37,843
23,297
Mitigated
21,945
12,333
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AlphaTrol
Bakasura
8,617
5,387
0
1,780
10,837
6,557
0
3,813
7,024
0
19,254
W
5,617
2,647
2,121
6,001
13,980
13,758
0
2,458
10,388
0
13,238
L
9,931
840
115
4,544
17,926
12,533
0
7,244
10,682
0
19,959
L
4,830
140
0
110
9,080
2,855
0
2,257
6,823
24,871
0
W
14,232
4,910
0
2,249
9,450
4,199
341
805
7,795
43,922
4,856
W
Thor
14,107
2,312
0
1,962
11,259
5,340
0
1,179
9,309
0
36,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,989
Gold Earned
23,310
154
Minions Killed
121
6
Camps Cleared
6
625,699
Distance Traveled
664,603
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,284
690
41
3
5
235,492
2
W
Horus
9,340
778
21
2
2
199,791
4
L
Chaac
7,343
612
23
2
0
219,839
1
L
Janus
7,683
640
57
5
1
209,272
2
W
Sol
9,139
762
83
7
3
205,904
4
W
Thor
9,510
793
50
4
1
220,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role