Player Matchup

Fenrir
Fenrir
Greenracon
Fenrir
Level 136
God Stats
9W - 10L
1,673 SR
Queue Stats
674W - 627L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
IGreenFoxI
Nu Wa
Level 153
God Stats
20W - 9L
1,585 SR
Queue Stats
385W - 339L
1,527 Elo+
Party 3
Hercules
Hercules
Sidvel
Hercules
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 189L
1,426 Elo+
Party 3
Athena
Athena
ThaaShield
Athena
Level 8
God Stats
1W - 2L
1,435 SR
Queue Stats
3W - 4L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
TreZa
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,541 Elo+
Party 1
Team Averages
Level 86
1,539 SR
1,493 Elo+

VS

Team Averages
Level 53
1,569 SR
1,520 Elo+
Danzaburou
Danzaburou
Migdał
Danzaburou
Level 47
God Stats
6W - 2L
1,708 SR
Queue Stats
114W - 124L
1,479 Elo+
Solo
Xing Tian
Xing Tian
Overbrowll
Xing Tian
Level 29
God Stats
10W - 2L
1,762 SR
Queue Stats
43W - 44L
1,485 Elo+
Party 2
King Arthur
King Arthur
Wundee
King Arthur
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 35L
1,619 Elo+
Party 2
Pele
Pele
sirSro4nik
Pele
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,471 Elo+
Solo
Tiamat
Tiamat
tresordekelloggs
Tiamat
Level 57
God Stats
1W - 4L
1,375 SR
Queue Stats
24W - 23L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Greenracon
Fenrir
17
5 / 3 / 2
10,318
469
12,595
20,217
10,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
18
2 / 3 / 2
11,662
530
15,814
13,613
6,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Sidvel
Hercules
14
2 / 4 / 1
8,472
385
8,097
23,506
20,788
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
ThaaShield
Athena
13
0 / 8 / 3
8,619
392
4,285
24,417
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
TreZa
Jing Wei
16
2 / 4 / 3
10,054
457
12,930
20,800
8,576
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Migdał
Danzaburou
19
4 / 2 / 5
12,015
546
18,509
17,475
8,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Overbrowll
Xing Tian
16
3 / 0 / 8
11,072
503
9,560
15,281
18,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Wundee
King Arthur
20
5 / 2 / 6
13,349
607
20,128
19,062
20,573
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
4 / 6 / 5
10,843
493
9,570
23,152
9,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
6 / 1 / 2
12,938
588
13,325
15,233
9,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
11
Kills
22
22
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Greenracon
Fenrir
5
3
2
2
L
Nu Wa
2
3
2
1
W
Danzaburou
Migdał
Danzaburou
4
2
5
3.25
W
Xing Tian
Overbrowll
Xing Tian
3
0
8
7
L
Hercules
Sidvel
Hercules
2
4
1
0.63
L
Athena
ThaaShield
Athena
0
8
3
0.19
L
Jing Wei
TreZa
Jing Wei
2
4
3
0.88
W
King Arthur
Wundee
King Arthur
5
2
6
4
W
4
6
5
1.08
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,721
Damage
71,092
102,553
Taken
90,203
65,128
Mitigated
65,714
24,432
Healing
25,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Greenracon
Fenrir
12,595
3,294
0
3,086
20,217
10,313
0
4,746
15,471
0
88,696
L
Nu Wa
15,814
2,515
0
3,342
13,613
6,140
351
6,051
7,562
109,189
0
W
Danzaburou
Migdał
Danzaburou
18,509
8,625
93
8,258
17,475
8,143
4,114
3,094
14,275
0
106,818
W
Xing Tian
Overbrowll
Xing Tian
9,560
1,051
0
2,324
15,281
18,376
508
3,644
11,464
29,175
0
L
Hercules
Sidvel
Hercules
8,097
1,664
0
4,596
23,506
20,788
0
4,673
18,833
0
42,501
L
Athena
ThaaShield
Athena
4,285
1,177
97
3,117
24,417
19,311
41
3,944
20,473
33,712
0
L
Jing Wei
TreZa
Jing Wei
12,930
11,167
0
10,194
20,800
8,576
412
3,471
17,329
0
101,134
W
King Arthur
Wundee
King Arthur
20,128
1,961
0
1,146
19,062
20,573
602
3,320
15,594
0
106,200
W
9,570
1,753
0
6,749
23,152
9,495
2,380
3,126
19,860
0
97,675
W
13,325
937
513
6,826
15,233
9,127
1,257
5,940
8,911
125,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,125
Gold Earned
60,217
582
Minions Killed
728
0
Camps Cleared
0
1,873,655
Distance Traveled
2,156,254
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,318
469
126
6
0
450,358
3
L
Nu Wa
11,662
530
183
8
0
371,522
5
W
Danzaburou
12,015
546
156
7
0
396,950
1
W
Xing Tian
11,072
503
39
2
0
462,080
7
L
Hercules
8,472
385
69
3
0
380,009
2
L
Athena
8,619
392
30
1
0
331,824
2
L
Jing Wei
10,054
457
174
8
0
339,942
7
W
King Arthur
13,349
607
183
8
0
453,162
0
W
Pele
10,843
493
109
5
0
420,270
3
W
Tiamat
12,938
588
241
11
0
423,792
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role