Player Matchup

Sol
Sol
DireWolf7669
Sol
Level 25
God Stats
9W - 6L
1,749 SR
Queue Stats
56W - 75L
1,432 Elo+
Party 3
Horus
Horus
OsakaiiOG
Horus
Level 63
God Stats
23W - 19L
1,578 SR
Queue Stats
86W - 114L
1,445 Elo+
Party 3
Bastet
Bastet
VOID_Darktalon
Bastet
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 245L
1,453 Elo+
Party 2
Hercules
Hercules
VOID_NaiZenay
Hercules
Level 99
God Stats
0W - 5L
1,635 SR
Queue Stats
237W - 217L
1,456 Elo+
Party 2
Hades
Hades
aeseok
Hades
Level 27
God Stats
0W - 2L
1,164 SR
Queue Stats
39W - 35L
1,429 Elo+
Party 2
Team Averages
Level 64
1,525 SR
1,443 Elo+

VS

Team Averages
Level 70
1,554 SR
1,578 Elo+
Ymir
Ymir
Dracosilence
Ymir
Level 18
God Stats
25W - 4L
1,521 SR
Queue Stats
198W - 94L
1,852 Elo+
Party 1
Cabrakan
Cabrakan
iLouRG
Cabrakan
Level 79
God Stats
3W - 3L
1,526 SR
Queue Stats
219W - 201L
1,351 Elo+
Solo
Medusa
Medusa
keelokane
Medusa
Level 81
God Stats
2W - 3L
1,371 SR
Queue Stats
52W - 37L
1,610 Elo+
Party 1
Neith
Neith
nelsonmundella
Neith
Level 107
God Stats
6W - 0L
1,847 SR
Queue Stats
375W - 206L
1,700 Elo+
Party 1
Sun Wukong
Sun Wukong
qbepepr
Sun Wukong
Level 67
God Stats
25W - 21L
1,507 SR
Queue Stats
137W - 156L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,503
501
237
757
186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
OsakaiiOG
Horus
2
0 / 1 / 0
2,654
531
363
1,466
638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 1 / 0
2,774
555
1,822
3,025
806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
VOID_NaiZenay
Hercules
6
1 / 1 / 0
3,233
647
1,391
3,650
1,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
aeseok
Hades
4
0 / 1 / 0
2,848
570
643
2,415
897
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 2
3,561
712
706
1,538
743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
iLouRG
Cabrakan
5
0 / 0 / 1
3,396
679
1,349
3,217
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
keelokane
Medusa
6
2 / 0 / 0
3,826
765
1,224
2,038
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
2 / 0 / 0
3,787
757
2,794
2,504
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
qbepepr
Sun Wukong
6
1 / 1 / 0
3,577
715
2,005
3,426
1,321
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
5
5
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
0
2
1
L
Horus
OsakaiiOG
Horus
0
1
0
0
L
0
1
0
0
L
Hercules
VOID_NaiZenay
Hercules
1
1
0
1
L
Hades
aeseok
Hades
0
1
0
0
W
Cabrakan
iLouRG
Cabrakan
0
0
1
0.5
W
Medusa
keelokane
Medusa
2
0
0
2
W
2
0
0
2
W
Sun Wukong
qbepepr
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,456
Damage
8,078
11,313
Taken
12,723
4,293
Mitigated
5,102
3,825
Healing
5,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
237
120
0
64
757
186
0
231
526
1,667
235
W
706
506
0
622
1,538
743
0
242
1,296
7,068
0
L
Horus
OsakaiiOG
Horus
363
216
0
85
1,466
638
0
439
1,027
0
2,367
L
1,822
756
0
1,046
3,025
806
0
742
2,283
0
8,396
L
Hercules
VOID_NaiZenay
Hercules
1,391
351
0
1,284
3,650
1,766
144
491
3,159
0
9,796
L
Hades
aeseok
Hades
643
253
104
1,242
2,415
897
0
152
2,263
8,425
0
W
Cabrakan
iLouRG
Cabrakan
1,349
360
0
1,412
3,217
1,531
0
30
3,161
13,188
0
W
Medusa
keelokane
Medusa
1,224
730
0
923
2,038
514
1,050
110
1,928
0
14,905
W
2,794
1,624
0
1,316
2,504
993
0
449
2,055
0
18,561
W
Sun Wukong
qbepepr
Sun Wukong
2,005
853
0
912
3,426
1,321
123
0
3,238
0
16,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,012
Gold Earned
18,147
63
Minions Killed
129
0
Camps Cleared
0
324,510
Distance Traveled
414,502
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,503
501
4
1
0
27,104
0
W
Ymir
3,561
712
11
2
0
68,668
0
L
Horus
2,654
531
7
1
0
28,565
0
L
Bastet
2,774
555
15
3
0
90,140
0
L
Hercules
3,233
647
17
3
0
93,983
0
L
Hades
2,848
570
20
4
0
84,718
0
W
Cabrakan
3,396
679
36
7
0
96,442
0
W
Medusa
3,826
765
25
5
0
79,507
0
W
Neith
3,787
757
32
6
0
82,398
1
W
Sun Wukong
3,577
715
25
5
0
87,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role