Player Matchup

Loki
Loki
BIameJungle
Loki
Level 158
God Stats
1W - 1L
1,600 SR
Queue Stats
32W - 41L
1,527 Elo+
Solo
Janus
Janus
Evolios
Janus
Level 148
God Stats
3W - 1L
1,882 SR
Queue Stats
16W - 12L
1,676 Elo+
Party 2
Neith
Neith
FoodWantedNow69
Neith
Level 25
God Stats
1W - 1L
1,667 SR
Queue Stats
3W - 2L
1,742 Elo+
Party 2
Achilles
Achilles
seito0
Achilles
Level 133
God Stats
1W - 6L
1,665 SR
Queue Stats
100W - 104L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
xItwAsnTmE
Baron Samedi
Level 135
God Stats
20W - 21L
1,552 SR
Queue Stats
135W - 127L
1,504 Elo+
Solo
Team Averages
Level 120
1,673 SR
1,603 Elo+

VS

Team Averages
Level 98
1,737 SR
1,718 Elo+
Hercules
Hercules
DarkSoulJake
Hercules
Level 40
God Stats
9W - 1L
1,988 SR
Queue Stats
74W - 49L
1,608 Elo+
Party 1
Hun Batz
Hun Batz
JohnnyBanshee
Hun Batz
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
40W - 26L
1,660 Elo+
Party 3
Geb
Geb
K0LY16
Geb
Level 29
God Stats
53W - 6L
1,987 SR
Queue Stats
75W - 13L
1,893 Elo+
Party 3
Hel
Hel
LarryLegend414
Hel
Level 118
God Stats
1W - 0L
1,344 SR
Queue Stats
35W - 17L
1,689 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jhwy
Ah Muzen Cab
Level 160
God Stats
18W - 4L
1,865 SR
Queue Stats
214W - 95L
1,739 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 3
13,558
753
18,578
21,504
12,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Evolios
Janus
20
5 / 6 / 6
12,896
716
26,940
21,491
9,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 8 / 4
11,497
639
8,145
18,472
9,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
seito0
Achilles
19
1 / 5 / 8
12,154
675
15,311
27,648
35,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
xItwAsnTmE
Baron Samedi
19
2 / 4 / 5
12,447
692
19,092
18,581
10,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarkSoulJake
Hercules
20
5 / 5 / 11
13,161
731
14,897
30,751
32,031
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
JohnnyBanshee
Hun Batz
20
5 / 4 / 11
12,945
719
18,260
19,620
9,173
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
K0LY16
Geb
20
2 / 2 / 19
14,130
785
11,551
27,462
36,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
10 / 4 / 7
14,668
815
15,139
19,503
10,400
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
jhwy
Ah Muzen Cab
20
5 / 4 / 11
14,448
803
30,241
21,777
10,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
86
19
Kills
27
27
Deaths
19
26
Assists
59
Player
Kills
Deaths
Assists
KDA
L
10
4
3
2.88
W
Hercules
DarkSoulJake
Hercules
5
5
11
2.1
L
Janus
Evolios
Janus
5
6
6
1.33
L
1
8
4
0.38
W
Hun Batz
JohnnyBanshee
Hun Batz
5
4
11
2.63
W
Geb
K0LY16
Geb
2
2
19
5.75
W
10
4
7
3.38
W
Ah Muzen Cab
jhwy
Ah Muzen Cab
5
4
11
2.63
L
Achilles
seito0
Achilles
1
5
8
1
L
Baron Samedi
xItwAsnTmE
Baron Samedi
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,066
Damage
90,088
107,696
Taken
119,113
77,633
Mitigated
99,113
18,451
Healing
28,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,578
4,653
0
290
21,504
12,176
0
4,236
17,268
0
53,090
W
Hercules
DarkSoulJake
Hercules
14,897
2,858
0
4,525
30,751
32,031
319
8,112
22,086
0
41,224
L
Janus
Evolios
Janus
26,940
806
0
2,403
21,491
9,486
1,118
6,601
14,890
66,771
0
L
8,145
3,873
0
714
18,472
9,360
300
4,529
13,943
0
29,209
W
Hun Batz
JohnnyBanshee
Hun Batz
18,260
4,335
0
239
19,620
9,173
2,671
9,827
8,843
0
38,210
W
Geb
K0LY16
Geb
11,551
1,649
303
5,267
27,462
36,765
494
11,552
14,558
25,987
0
W
15,139
1,306
6,415
6,245
19,503
10,400
681
8,522
10,777
55,887
0
W
Ah Muzen Cab
jhwy
Ah Muzen Cab
30,241
14,081
0
6,000
21,777
10,744
5,784
6,299
15,294
0
104,472
L
Achilles
seito0
Achilles
15,311
3,115
0
9,088
27,648
35,924
722
6,302
21,346
0
44,976
L
Baron Samedi
xItwAsnTmE
Baron Samedi
19,092
669
1,596
4,360
18,581
10,687
800
5,022
13,559
56,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,552
Gold Earned
69,352
384
Minions Killed
319
0
Camps Cleared
0
1,768,175
Distance Traveled
1,967,004
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,558
753
77
4
0
406,418
2
W
Hercules
13,161
731
43
2
0
388,678
2
L
Janus
12,896
716
82
5
0
377,137
2
L
Neith
11,497
639
63
4
0
286,464
0
W
Hun Batz
12,945
719
41
2
0
417,643
4
W
Geb
14,130
785
13
1
0
392,513
3
W
Hel
14,668
815
95
5
0
372,346
1
W
Ah Muzen Cab
14,448
803
127
7
0
395,824
3
L
Achilles
12,154
675
60
3
0
361,155
3
L
Baron Samedi
12,447
692
102
6
0
337,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role