Player Matchup

Vamana
Vamana
MrFister1991
Vamana
Level 158
God Stats
1W - 2L
1,416 SR
Queue Stats
60W - 58L
1,532 Elo+
Party 2
Ra
Ra
SpartaCity134
Ra
Level 146
God Stats
1W - 3L
1,531 SR
Queue Stats
116W - 129L
1,462 Elo+
Solo
Sobek
Sobek
TFTlegende69
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,444 Elo+
Party 2
Chernobog
Chernobog
flow00
Chernobog
Level 135
God Stats
17W - 10L
1,780 SR
Queue Stats
914W - 976L
1,442 Elo+
Solo
Thoth
Thoth
l3litzkrieger
Thoth
Level 124
God Stats
1W - 4L
1,497 SR
Queue Stats
38W - 32L
1,508 Elo+
Party 2
Team Averages
Level 116
1,545 SR
1,478 Elo+

VS

Team Averages
Level 89
1,517 SR
1,467 Elo+
Tiamat
Tiamat
 
Tiamat
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
NicEagle_
Cthulhu
Level 87
God Stats
5W - 3L
1,572 SR
Queue Stats
113W - 122L
1,501 Elo+
Party 1
Mulan
Mulan
Shuma_ru
Mulan
Level 96
God Stats
10W - 8L
1,515 SR
Queue Stats
336W - 392L
1,449 Elo+
Party 1
Ao Kuang
Ao Kuang
ZHaunDK
Ao Kuang
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 194L
1,447 Elo+
Solo
Chang'e
Chang'e
elabueloturro
Chang'e
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 94L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
3 / 3 / 6
10,035
669
15,423
17,689
18,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 5 / 3
8,245
550
8,388
9,321
3,989
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 7 / 8
10,766
718
9,982
22,932
27,575
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
flow00
Chernobog
16
2 / 6 / 8
9,173
612
14,674
18,347
9,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 4 / 8
10,785
719
20,093
9,930
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 2 / 15
10,765
718
19,830
11,880
7,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
NicEagle_
Cthulhu
17
2 / 3 / 16
10,753
717
16,666
22,882
26,414
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Shuma_ru
Mulan
20
11 / 2 / 9
12,126
808
18,260
19,875
16,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
ZHaunDK
Ao Kuang
16
5 / 3 / 11
10,404
694
5,941
14,140
7,907
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
18
4 / 2 / 12
10,524
702
10,021
19,734
9,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
12
Kills
25
25
Deaths
12
33
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
15
5.25
L
Vamana
3
3
6
2
W
Cthulhu
NicEagle_
Cthulhu
2
3
16
3.33
W
Mulan
Shuma_ru
Mulan
11
2
9
7.75
L
1
5
3
0.5
L
3
7
8
1
W
Ao Kuang
ZHaunDK
Ao Kuang
5
3
11
3.5
W
Chang'e
4
2
12
5
L
Chernobog
flow00
Chernobog
2
6
8
1
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,560
Damage
70,718
78,219
Taken
88,511
63,571
Mitigated
67,082
24,394
Healing
41,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
19,830
2,853
1,307
2,478
11,880
7,209
652
4,960
6,920
33,827
0
L
Vamana
15,423
5,616
1,089
6,612
17,689
18,372
0
11,192
6,112
0
29,082
W
Cthulhu
NicEagle_
Cthulhu
16,666
724
4,149
4,393
22,882
26,414
466
10,284
12,598
32,243
0
W
Mulan
Shuma_ru
Mulan
18,260
2,222
3,528
7,010
19,875
16,084
1,823
9,109
10,766
0
36,008
L
8,388
1,051
2,675
2,002
9,321
3,989
0
7,492
1,567
18,348
0
L
9,982
1,236
542
3,785
22,932
27,575
0
13,544
8,876
14,054
0
W
Ao Kuang
ZHaunDK
Ao Kuang
5,941
1,969
1,484
3,017
14,140
7,907
1,456
6,569
7,571
9,978
0
W
Chang'e
10,021
816
6,623
7,264
19,734
9,468
1,596
7,541
11,485
18,133
0
L
Chernobog
flow00
Chernobog
14,674
8,069
1,011
4,581
18,347
9,016
0
12,351
5,764
0
26,206
L
20,093
655
1,193
904
9,930
4,619
58
6,334
3,442
40,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,004
Gold Earned
54,572
164
Minions Killed
140
0
Camps Cleared
0
1,252,773
Distance Traveled
1,424,419
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,765
718
44
3
0
266,779
1
L
Vamana
10,035
669
31
2
0
298,003
0
W
Cthulhu
10,753
717
36
2
0
293,945
6
W
Mulan
12,126
808
32
2
0
291,358
0
L
Ra
8,245
550
32
2
0
191,961
1
L
Sobek
10,766
718
17
1
0
251,317
0
W
Ao Kuang
10,404
694
14
1
0
280,271
2
W
Chang'e
10,524
702
14
1
0
292,066
1
L
Chernobog
9,173
612
29
2
0
237,364
0
L
Thoth
10,785
719
55
4
0
274,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role