Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Emidoodle
Tiamat
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
162W - 196L
1,377 Elo+
Party 2
Bastet
Bastet
TidyWhitey
Bastet
Level 95
God Stats
2W - 5L
1,311 SR
Queue Stats
381W - 393L
1,581 Elo+
Party 2
Chang'e
Chang'e
fuegosone30
Chang'e
Level 29
God Stats
2W - 0L
1,698 SR
Queue Stats
54W - 35L
1,471 Elo+
Party 1
Ne Zha
Ne Zha
wackmehoff
Ne Zha
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,514 Elo+
Party 2
Team Averages
Level 76
1,502 SR
1,489 Elo+

VS

Team Averages
Level 95
1,473 SR
1,443 Elo+
Chaac
Chaac
HenryLobon
Chaac
Level 156
God Stats
0W - 1L
1,579 SR
Queue Stats
43W - 42L
1,491 Elo+
Party 3
Thanatos
Thanatos
Ryu_Ken14
Thanatos
Level 28
God Stats
0W - 1L
1,536 SR
Queue Stats
15W - 17L
1,421 Elo+
Party 3
Guan Yu
Guan Yu
Warfrosty
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 62L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Yisusloves-
Nu Wa
Level 146
God Stats
0W - 1L
1,251 SR
Queue Stats
12W - 15L
1,430 Elo+
Party 3
Anhur
Anhur
xsteviix
Anhur
Level 119
God Stats
4W - 11L
1,501 SR
Queue Stats
475W - 502L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
9 / 2 / 15
12,325
822
32,066
18,183
8,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Emidoodle
Tiamat
17
3 / 1 / 13
9,858
657
4,183
10,142
7,651
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
TidyWhitey
Bastet
17
2 / 3 / 16
10,002
667
15,502
22,640
12,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
fuegosone30
Chang'e
18
6 / 2 / 13
10,894
726
13,429
22,706
11,771
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
wackmehoff
Ne Zha
18
5 / 2 / 18
11,590
773
10,482
22,700
29,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
2 / 2 / 8
10,826
722
30,859
25,972
25,388
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
Ryu_Ken14
Thanatos
15
4 / 6 / 3
9,932
662
10,711
13,912
6,354
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Warfrosty
Guan Yu
15
2 / 10 / 1
9,204
614
10,039
22,956
11,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 4 / 5
10,355
690
25,997
14,611
5,895
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
xsteviix
Anhur
9
0 / 3 / 1
7,504
500
3,012
7,315
2,756
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
28
25
Kills
10
10
Deaths
25
75
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
2
15
8.25
W
Tiamat
Emidoodle
Tiamat
3
1
13
9.5
L
Chaac
2
2
8
3
L
Thanatos
Ryu_Ken14
Thanatos
4
6
3
0.92
W
Bastet
TidyWhitey
Bastet
2
3
16
3.33
L
Guan Yu
Warfrosty
Guan Yu
2
10
1
0.25
L
2
4
5
1.13
W
Chang'e
fuegosone30
Chang'e
6
2
13
6.25
W
Ne Zha
wackmehoff
Ne Zha
5
2
18
7
L
Anhur
xsteviix
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,662
Damage
80,618
96,371
Taken
84,766
70,873
Mitigated
51,605
47,930
Healing
38,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
32,066
1,746
2,745
5,319
18,183
8,948
2,130
4,613
13,570
67,673
0
W
Tiamat
Emidoodle
Tiamat
4,183
1,011
0
1,165
10,142
7,651
673
4,085
6,057
9,386
0
L
Chaac
30,859
3,031
1,483
14,717
25,972
25,388
168
12,275
13,697
0
55,289
L
Thanatos
Ryu_Ken14
Thanatos
10,711
1,868
1,032
5,274
13,912
6,354
0
9,102
4,810
0
13,440
W
Bastet
TidyWhitey
Bastet
15,502
2,626
1,749
4,902
22,640
12,761
2,869
5,596
17,044
0
28,035
L
Guan Yu
Warfrosty
Guan Yu
10,039
1,109
5,341
4,505
22,956
11,212
80
13,822
9,134
81
17,543
L
25,997
5,615
2,206
2,081
14,611
5,895
118
10,545
4,066
48,469
0
W
Chang'e
fuegosone30
Chang'e
13,429
1,053
16,992
12,529
22,706
11,771
1,243
5,231
17,475
42,342
0
W
Ne Zha
wackmehoff
Ne Zha
10,482
2,088
0
2,529
22,700
29,742
814
6,553
16,147
0
28,265
L
Anhur
xsteviix
Anhur
3,012
729
658
974
7,315
2,756
0
3,934
3,381
0
11,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,669
Gold Earned
47,821
173
Minions Killed
149
0
Camps Cleared
0
1,433,105
Distance Traveled
1,275,545
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,325
822
82
5
0
291,711
0
W
Tiamat
9,858
657
10
1
0
221,563
0
L
Chaac
10,826
722
52
3
0
316,857
2
L
Thanatos
9,932
662
9
1
0
290,684
0
W
Bastet
10,002
667
22
1
0
318,193
0
L
Guan Yu
9,204
614
27
2
0
282,125
1
L
Nu Wa
10,355
690
52
3
0
269,810
1
W
Chang'e
10,894
726
42
3
0
316,134
0
W
Ne Zha
11,590
773
17
1
0
285,504
0
L
Anhur
7,504
500
9
1
0
116,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role