Player Matchup

Chang'e
Chang'e
GhostJago
Chang'e
Level 157
God Stats
8W - 10L
1,393 SR
Queue Stats
363W - 388L
1,557 Elo+
Solo
Horus
Horus
Koffen King
Horus
Level 105
God Stats
50W - 42L
1,608 SR
Queue Stats
118W - 118L
1,535 Elo+
Party 2
Awilix
Awilix
Ziqvi
Awilix
Level 145
God Stats
2W - 3L
1,545 SR
Queue Stats
139W - 126L
1,662 Elo+
Party 2
Team Averages
Level 136
1,515 SR
1,585 Elo+

VS

Team Averages
Level 116
1,410 SR
1,593 Elo+
Cthulhu
Cthulhu
DoomsdayIsDue
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,571 Elo+
Solo
Lancelot
Lancelot
oGiRDoReCRaaLaYa
Lancelot
Level 143
God Stats
3W - 2L
1,314 SR
Queue Stats
346W - 334L
1,650 Elo+
Party 1
Zeus
Zeus
rednaxelaecra
Zeus
Level 135
God Stats
2W - 5L
1,416 SR
Queue Stats
74W - 70L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GhostJago
Chang'e
17
6 / 4 / 4
11,485
718
18,907
21,064
9,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 2 / 8
11,575
723
10,927
28,134
32,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Ziqvi
Awilix
14
3 / 9 / 7
10,422
651
17,046
21,804
9,801
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
4 / 3 / 11
12,480
780
14,152
20,502
27,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
6 / 3 / 8
12,141
759
20,182
25,435
19,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 6 / 8
12,010
751
24,976
13,981
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
12
Kills
15
15
Deaths
12
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
3
11
3.17
L
Chang'e
GhostJago
Chang'e
6
4
4
2
L
3
2
8
3.5
L
Awilix
Ziqvi
Awilix
3
9
7
0.72
W
6
3
8
3.33
W
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,880
Damage
59,310
71,002
Taken
59,918
51,600
Mitigated
52,294
26,925
Healing
10,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,152
969
359
1,681
20,502
27,645
87
5,152
14,932
37,709
0
L
Chang'e
GhostJago
Chang'e
18,907
1,528
4,916
8,703
21,064
9,360
296
12,147
8,917
51,453
0
L
10,927
4,842
3,345
8,393
28,134
32,439
18
17,090
11,044
0
18,875
L
Awilix
Ziqvi
Awilix
17,046
6,817
0
1,568
21,804
9,801
0
10,628
11,176
0
45,062
W
20,182
3,410
0
5,630
25,435
19,491
1,070
6,583
18,416
0
46,271
W
24,976
1,931
435
2,409
13,981
5,158
549
6,198
7,430
52,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
36,631
142
Minions Killed
157
8
Camps Cleared
6
912,371
Distance Traveled
903,071
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,480
780
44
3
0
320,395
1
L
Chang'e
11,485
718
75
5
1
299,614
2
L
Horus
11,575
723
17
1
1
319,590
3
L
Awilix
10,422
651
50
3
6
293,167
1
W
Lancelot
12,141
759
46
3
3
314,971
2
W
Zeus
12,010
751
67
4
3
267,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role