Player Matchup

Athena
Athena
 
Athena
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
BlitzBagel
Bellona
Level 16
God Stats
2W - 3L
1,680 SR
Queue Stats
4W - 11L
1,298 Elo+
Party 2
Bakasura
Bakasura
InsertJokeName
Bakasura
Level 38
God Stats
4W - 4L
1,500 SR
Queue Stats
77W - 92L
1,296 Elo+
Party 2
Janus
Janus
KaerroN
Janus
Level 43
God Stats
3W - 2L
1,756 SR
Queue Stats
110W - 127L
1,330 Elo+
Solo
Neith
Neith
Yusluk
Neith
Level 25
God Stats
13W - 15L
1,447 SR
Queue Stats
115W - 123L
1,383 Elo+
Party 3
Team Averages
Level 42
1,576 SR
1,361 Elo+

VS

Team Averages
Level 74
1,363 SR
1,364 Elo+
Chaac
Chaac
Alexrus12345
Chaac
Level 60
God Stats
8W - 6L
1,228 SR
Queue Stats
111W - 148L
1,297 Elo+
Party 1
Bacchus
Bacchus
TheKhorne
Bacchus
Level 81
God Stats
30W - 23L
1,539 SR
Queue Stats
427W - 426L
1,484 Elo+
Solo
Cliodhna
Cliodhna
VinceyZ
Cliodhna
Level 51
God Stats
5W - 4L
1,378 SR
Queue Stats
140W - 163L
1,353 Elo+
Solo
Izanami
Izanami
kovvlad
Izanami
Level 108
God Stats
16W - 14L
1,442 SR
Queue Stats
121W - 155L
1,312 Elo+
Party 1
Thoth
Thoth
olomajster666
Thoth
Level 69
God Stats
3W - 5L
1,226 SR
Queue Stats
225W - 263L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 3 / 5
8,134
407
7,706
18,464
15,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
BlitzBagel
Bellona
13
3 / 10 / 1
8,886
444
9,107
21,660
21,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
15
3 / 9 / 1
9,600
480
9,305
20,556
9,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
KaerroN
Janus
15
0 / 5 / 1
9,477
474
5,991
10,986
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Yusluk
Neith
16
6 / 5 / 0
10,141
507
12,225
14,385
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 5
11,645
582
14,857
20,279
16,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
TheKhorne
Bacchus
14
3 / 1 / 6
9,751
488
7,510
13,755
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
VinceyZ
Cliodhna
17
7 / 3 / 9
10,958
548
15,304
16,239
8,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
kovvlad
Izanami
16
3 / 4 / 3
10,042
502
11,019
13,918
6,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 1 / 0
10,937
547
10,107
8,493
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
12
Kills
30
32
Deaths
12
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
5
0.83
W
9
3
5
3.83
L
Bellona
BlitzBagel
Bellona
3
10
1
0.35
L
Bakasura
3
9
1
0.39
L
Janus
KaerroN
Janus
0
5
1
0.1
W
Bacchus
TheKhorne
Bacchus
3
1
6
6
W
Cliodhna
VinceyZ
Cliodhna
7
3
9
3.83
L
Neith
Yusluk
Neith
6
5
0
1.2
W
Izanami
kovvlad
Izanami
3
4
3
1.13
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,334
Damage
58,797
86,051
Taken
72,684
55,478
Mitigated
51,988
16,749
Healing
21,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
7,706
1,398
313
3,677
18,464
15,348
512
4,739
13,725
31,558
0
W
14,857
5,387
113
6,045
20,279
16,046
5,043
1,582
18,393
0
71,586
L
Bellona
BlitzBagel
Bellona
9,107
5,569
0
2,504
21,660
21,816
2,023
364
21,296
0
42,335
L
Bakasura
9,305
6,766
0
3,355
20,556
9,205
610
3,778
16,778
0
68,074
L
Janus
KaerroN
Janus
5,991
298
0
1,041
10,986
4,081
649
3,182
7,804
71,076
0
W
Bacchus
TheKhorne
Bacchus
7,510
1,389
718
3,621
13,755
16,829
342
3,219
10,482
27,552
0
W
Cliodhna
VinceyZ
Cliodhna
15,304
2,253
0
7,375
16,239
8,872
363
2,734
13,325
0
86,683
L
Neith
Yusluk
Neith
12,225
5,155
526
5,333
14,385
5,028
156
5,554
8,831
0
57,778
W
Izanami
kovvlad
Izanami
11,019
7,098
0
2,311
13,918
6,515
4,035
2,424
11,494
0
78,713
W
10,107
341
0
1,570
8,493
3,726
147
3,208
4,959
86,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,238
Gold Earned
53,333
434
Minions Killed
516
0
Camps Cleared
0
1,688,095
Distance Traveled
1,910,740
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,134
407
33
2
0
359,220
7
W
Chaac
11,645
582
104
5
0
343,734
0
L
Bellona
8,886
444
72
4
0
305,504
0
L
Bakasura
9,600
480
123
6
0
386,440
1
L
Janus
9,477
474
136
7
0
297,170
5
W
Bacchus
9,751
488
34
2
0
392,052
3
W
Cliodhna
10,958
548
116
6
0
444,638
3
L
Neith
10,141
507
70
4
0
339,761
6
W
Izanami
10,042
502
126
6
0
333,051
5
W
Thoth
10,937
547
136
7
0
397,265
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role