Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Aostyr
Achilles
Level 158
God Stats
1W - 1L
1,703 SR
Queue Stats
11W - 4L
1,687 Elo+
Party 1
Ullr
Ullr
MrBlueSky3175
Ullr
Level 47
God Stats
20W - 15L
1,581 SR
Queue Stats
125W - 133L
1,573 Elo+
Party 3
Ymir
Ymir
Papa Noel5976
Ymir
Level 69
God Stats
21W - 16L
1,574 SR
Queue Stats
339W - 339L
1,591 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Solo_Diff_
Morgan Le Fay
Level 4
God Stats
1W - 0L
1,741 SR
Queue Stats
8W - 0L
1,500 Elo+
Party 1
Team Averages
Level 88
1,620 SR
1,570 Elo+

VS

Team Averages
Level 66
1,621 SR
1,520 Elo+
Anubis
Anubis
BackLineBoolin
Anubis
Level 31
God Stats
11W - 6L
1,739 SR
Queue Stats
21W - 22L
1,518 Elo+
Solo
Sol
Sol
FiveStarChaos
Sol
Level 123
God Stats
24W - 13L
1,644 SR
Queue Stats
488W - 357L
1,554 Elo+
Party 2
Charybdis
Charybdis
ITru3I_
Charybdis
Level 79
God Stats
2W - 3L
1,680 SR
Queue Stats
351W - 238L
1,534 Elo+
Party 2
Thanatos
Thanatos
XNo_one_askedX
Thanatos
Level 68
God Stats
87W - 78L
1,543 SR
Queue Stats
326W - 323L
1,465 Elo+
Solo
Atlas
Atlas
donijz
Atlas
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 115L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 2 / 3
7,791
557
6,251
11,123
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Aostyr
Achilles
13
1 / 1 / 2
7,117
508
7,845
14,793
11,824
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 0 / 1
8,297
593
9,279
10,259
3,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 4
6,911
494
2,785
9,720
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Solo_Diff_
Morgan Le Fay
14
4 / 0 / 2
7,970
569
10,320
8,599
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,878
491
5,380
11,059
5,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 4 / 0
8,056
575
13,258
12,450
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
ITru3I_
Charybdis
11
0 / 3 / 1
6,599
471
6,140
9,226
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
2 / 3 / 0
7,101
507
3,012
13,688
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
donijz
Atlas
9
0 / 2 / 0
6,227
445
3,396
8,638
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
2
3
2.25
W
Achilles
Aostyr
Achilles
1
1
2
2
L
0
2
1
0.25
L
2
4
0
0.5
L
Charybdis
ITru3I_
Charybdis
0
3
1
0.17
W
5
0
1
5.5
W
1
1
4
3
W
Morgan Le Fay
Solo_Diff_
Morgan Le Fay
4
0
2
5
L
Thanatos
2
3
0
0.67
L
Atlas
donijz
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
31,186
54,494
Taken
55,061
31,555
Mitigated
27,016
15,515
Healing
27,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,251
1,659
0
4,826
11,123
5,062
0
3,126
7,997
0
58,226
W
Achilles
Aostyr
Achilles
7,845
741
0
5,208
14,793
11,824
0
8,971
5,822
0
53,837
L
5,380
526
0
7,119
11,059
5,901
46
4,057
6,736
65,405
0
L
13,258
6,182
0
6,032
12,450
5,602
0
794
11,626
64,243
9,239
L
Charybdis
ITru3I_
Charybdis
6,140
3,020
0
3,427
9,226
2,903
0
228
8,998
0
50,660
W
9,279
4,120
0
1,831
10,259
3,926
0
1,290
8,969
0
66,532
W
2,785
489
0
1,637
9,720
7,296
27
1,660
8,060
23,330
0
W
Morgan Le Fay
Solo_Diff_
Morgan Le Fay
10,320
1,316
0
2,013
8,599
3,447
0
5,023
3,576
62,211
0
L
Thanatos
3,012
926
0
8,567
13,688
5,642
0
3,051
10,522
0
46,865
L
Atlas
donijz
Atlas
3,396
1,072
34
1,969
8,638
6,968
0
4,420
4,074
17,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,086
Gold Earned
34,861
454
Minions Killed
436
0
Camps Cleared
0
1,475,467
Distance Traveled
1,241,075
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,791
557
112
8
0
339,362
1
W
Achilles
7,117
508
78
6
0
321,169
5
L
Anubis
6,878
491
116
8
0
209,996
2
L
Sol
8,056
575
129
9
0
220,736
2
L
Charybdis
6,599
471
94
7
0
237,793
2
W
Ullr
8,297
593
122
9
0
276,061
2
W
Ymir
6,911
494
21
2
0
271,330
6
W
Morgan Le Fay
7,970
569
121
9
0
267,545
1
L
Thanatos
7,101
507
79
6
0
309,416
0
L
Atlas
6,227
445
18
1
0
263,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role