Player Matchup

Khepri
Khepri
EASE HARAMBE
Khepri
Level 107
God Stats
5W - 2L
1,621 SR
Queue Stats
108W - 101L
1,489 Elo+
Party 1
Agni
Agni
Grenadier Prime
Agni
Level 129
God Stats
2W - 0L
1,837 SR
Queue Stats
100W - 79L
1,515 Elo+
Party 1
Scylla
Scylla
LogicalHate
Scylla
Level 140
God Stats
1W - 0L
1,805 SR
Queue Stats
5W - 6L
1,383 Elo+
Solo
Hou Yi
Hou Yi
Nomix7
Hou Yi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 65L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
cbmillesr
Sun Wukong
Level 98
God Stats
2W - 0L
1,280 SR
Queue Stats
122W - 108L
1,545 Elo+
Solo
Team Averages
Level 125
1,608 SR
1,494 Elo+

VS

Team Averages
Level 125
1,568 SR
1,509 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Laposmacska
Lancelot
Level 143
God Stats
2W - 5L
1,472 SR
Queue Stats
372W - 319L
1,564 Elo+
Party 2
Serqet
Serqet
Orinoko
Serqet
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,488 Elo+
Party 2
Chronos
Chronos
bowshy
Chronos
Level 87
God Stats
2W - 2L
1,869 SR
Queue Stats
176W - 174L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 0 / 17
8,902
890
5,573
9,648
10,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 1 / 14
8,342
834
13,084
6,209
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
14
2 / 1 / 13
7,849
785
11,237
6,636
3,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Nomix7
Hou Yi
12
4 / 1 / 7
7,651
765
5,883
6,231
3,693
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
cbmillesr
Sun Wukong
16
10 / 1 / 9
9,273
927
10,085
16,040
12,921
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
0 / 2 / 4
6,963
696
9,215
9,559
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
 
Charybdis
12
0 / 6 / 4
6,606
661
6,458
11,043
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Laposmacska
Lancelot
12
1 / 6 / 3
6,900
690
8,861
12,116
8,591
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
Orinoko
Serqet
12
1 / 3 / 3
6,902
690
4,186
7,174
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
bowshy
Chronos
13
2 / 4 / 2
7,289
729
7,553
10,602
4,315
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
21
Kills
4
4
Deaths
21
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
4
1
L
Charybdis
 
Charybdis
0
6
4
0.33
W
Khepri
1
0
17
9.5
W
4
1
14
11
L
Lancelot
Laposmacska
Lancelot
1
6
3
0.42
W
Scylla
2
1
13
8.5
W
Hou Yi
Nomix7
Hou Yi
4
1
7
7.5
L
Serqet
Orinoko
Serqet
1
3
3
0.83
L
Chronos
bowshy
Chronos
2
4
2
0.75
W
Sun Wukong
cbmillesr
Sun Wukong
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,862
Damage
36,273
44,764
Taken
50,494
34,679
Mitigated
25,572
18,529
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,215
4,574
543
2,183
9,559
4,134
0
6,523
3,036
0
23,550
L
Charybdis
 
Charybdis
6,458
2,500
272
1,345
11,043
4,322
0
6,786
4,257
0
15,863
W
Khepri
5,573
246
1,667
2,084
9,648
10,414
332
1,585
8,063
8,917
0
W
13,084
524
2,820
708
6,209
3,847
411
790
5,263
19,498
0
L
Lancelot
Laposmacska
Lancelot
8,861
1,596
626
778
12,116
8,591
0
5,096
7,020
0
18,267
W
Scylla
11,237
788
832
1,205
6,636
3,804
0
1,409
5,227
22,818
0
W
Hou Yi
Nomix7
Hou Yi
5,883
2,799
936
724
6,231
3,693
175
1,176
4,636
0
12,654
L
Serqet
Orinoko
Serqet
4,186
1,125
1,350
1,737
7,174
4,210
0
4,089
3,085
0
4,640
L
Chronos
bowshy
Chronos
7,553
2,897
1,509
2,160
10,602
4,315
0
7,400
3,202
12,961
0
W
Sun Wukong
cbmillesr
Sun Wukong
10,085
2,197
1,300
6,253
16,040
12,921
320
2,593
13,447
0
27,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,017
Gold Earned
34,660
106
Minions Killed
97
0
Camps Cleared
0
898,946
Distance Traveled
875,042
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,963
696
42
4
0
162,042
0
L
Charybdis
6,606
661
13
1
0
153,070
2
W
Khepri
8,902
890
10
1
0
212,493
0
W
Agni
8,342
834
17
2
0
189,786
0
L
Lancelot
6,900
690
16
2
0
203,345
0
W
Scylla
7,849
785
30
3
0
177,558
0
W
Hou Yi
7,651
765
19
2
0
122,886
3
L
Serqet
6,902
690
4
0
0
178,023
0
L
Chronos
7,289
729
22
2
0
178,562
0
W
Sun Wukong
9,273
927
30
3
0
196,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role