Player Matchup

Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold II
BOLDINBLOOD
Yemoja
Gold II
Level 160
God Stats
7W - 12L
1,527 SR
Queue Stats
689W - 686L
1,634 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
El_ProfetaVegano
Baron Samedi
Platinum V
Level 145
God Stats
8W - 1L
1,495 SR
Queue Stats
133W - 133L
1,640 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Lil Wuuzi
Sun Wukong
Gold II
Level 146
God Stats
6W - 6L
1,647 SR
Queue Stats
64W - 61L
1,642 MMR
Solo
Hun Batz
Hun Batz
Gold II
qlosop
Hun Batz
Gold II
Level 156
God Stats
2W - 0L
1,862 SR
Queue Stats
116W - 119L
1,642 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,606 SR
1,612 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,569 SR
1,622 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Platinum V
HotBxCEO
Susano
Platinum V
Level 157
God Stats
10W - 13L
1,674 SR
Queue Stats
452W - 447L
1,617 MMR
Solo
Cthulhu
Cthulhu
Gold II
Jarsinator
Cthulhu
Gold II
Level 134
God Stats
26W - 23L
1,620 SR
Queue Stats
413W - 408L
1,699 MMR
Party 1
Janus
Janus
Platinum V
King Black Mac
Janus
Platinum V
Level 152
God Stats
6W - 10L
1,536 SR
Queue Stats
392W - 392L
1,741 MMR
Party 2
Ravana
Ravana
Gold II
KingMacK OG
Ravana
Gold II
Level 103
God Stats
11W - 8L
1,514 SR
Queue Stats
327W - 331L
1,552 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
20
7 / 2 / 6
13,167
599
16,174
19,391
8,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
16
0 / 0 / 18
11,700
532
6,303
17,222
17,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
El_ProfetaVegano
Baron Samedi
18
5 / 2 / 9
12,121
551
12,797
18,077
10,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Lil Wuuzi
Sun Wukong
19
4 / 2 / 8
13,047
593
19,935
20,404
27,688
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
qlosop
Hun Batz
18
7 / 1 / 6
12,170
553
10,492
17,413
8,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
LancelotAtlasRatatoskrCliodhna

VS

Bans
King ArthurDa JiKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
0 / 4 / 0
9,667
439
4,628
12,124
4,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
HotBxCEO
Susano
17
3 / 4 / 0
11,150
507
13,645
25,069
16,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Jarsinator
Cthulhu
13
1 / 6 / 3
9,073
412
9,796
20,115
23,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 3 / 1
10,153
462
10,193
13,577
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
17
3 / 6 / 1
10,885
495
11,046
16,208
9,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
12
23
Kills
7
7
Deaths
23
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
2
6
5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
W
Yemoja
0
0
18
9
W
Baron Samedi
El_ProfetaVegano
Baron Samedi
5
2
9
4.75
L
Susano
HotBxCEO
Susano
3
4
0
0.75
L
Cthulhu
Jarsinator
Cthulhu
1
6
3
0.42
L
0
3
1
0.17
L
Ravana
3
6
1
0.58
W
Sun Wukong
Lil Wuuzi
Sun Wukong
4
2
8
4
W
Hun Batz
qlosop
Hun Batz
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,701
Damage
49,308
92,507
Taken
87,093
72,764
Mitigated
60,615
45,629
Healing
19,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
16,174
8,012
0
8,994
19,391
8,048
2,365
4,333
15,019
0
142,945
L
Ah Muzen Cab
 
Ah Muzen Cab
4,628
1,307
0
3,118
12,124
4,840
558
1,950
10,174
0
79,939
W
Yemoja
6,303
1,262
10,931
7,502
17,222
17,933
949
6,687
9,161
25,885
0
W
Baron Samedi
El_ProfetaVegano
Baron Samedi
12,797
1,418
1,965
5,643
18,077
10,795
1,793
4,430
13,156
87,860
0
L
Susano
HotBxCEO
Susano
13,645
2,200
0
10,184
25,069
16,618
0
4,063
21,006
0
91,781
L
Cthulhu
Jarsinator
Cthulhu
9,796
550
448
1,612
20,115
23,654
0
6,474
13,641
38,774
0
L
10,193
133
0
750
13,577
5,510
0
3,663
9,914
95,912
0
L
Ravana
11,046
2,692
0
3,326
16,208
9,993
0
4,621
11,587
0
92,711
W
Sun Wukong
Lil Wuuzi
Sun Wukong
19,935
3,451
12
3,480
20,404
27,688
247
2,603
17,723
6,974
81,690
W
Hun Batz
qlosop
Hun Batz
10,492
2,303
0
7,102
17,413
8,300
4,774
4,777
12,503
0
110,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,205
Gold Earned
50,928
653
Minions Killed
655
0
Camps Cleared
0
2,160,249
Distance Traveled
2,204,468
33
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
13,167
599
201
9
0
393,082
7
L
Ah Muzen Cab
9,667
439
136
6
0
425,920
4
W
Yemoja
11,700
532
39
2
0
424,377
6
W
Baron Samedi
12,121
551
132
6
0
415,159
4
L
Susano
11,150
507
156
7
0
437,241
2
L
Cthulhu
9,073
412
71
3
0
429,478
9
L
Janus
10,153
462
175
8
0
480,819
3
L
Ravana
10,885
495
117
5
0
431,010
6
W
Sun Wukong
13,047
593
143
7
0
442,817
4
W
Hun Batz
12,170
553
138
6
0
484,814
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role