Player Matchup

Ra
Ra
Gold IV
Bruhhphomet
Ra
Gold IV
Level 142
God Stats
9W - 10L
1,477 SR
Queue Stats
167W - 164L
1,412 MMR
Solo
Charybdis
Charybdis
Gold V
Dark00Wrath
Charybdis
Gold V
Level 142
God Stats
1W - 1L
1,424 SR
Queue Stats
66W - 77L
1,298 MMR
Solo
Mulan
Mulan
Gold IV
Facundolotic32
Mulan
Gold IV
Level 122
God Stats
6W - 16L
1,249 SR
Queue Stats
482W - 498L
1,402 MMR
Solo
Khepri
Khepri
Gold IV
Mendo-Viking
Khepri
Gold IV
Level 109
God Stats
1W - 1L
1,353 SR
Queue Stats
113W - 107L
1,317 MMR
Solo
Mercury
Mercury
Gold V
Totoppo
Mercury
Gold V
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 67L
1,333 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,401 SR
1,353 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,566 SR
1,439 MMR
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
Datoskr77
Ah Puch
Silver III
Level 118
God Stats
5W - 2L
1,712 SR
Queue Stats
127W - 128L
1,430 MMR
Solo
Bacchus
Bacchus
Gold V
KFC_GENERAL_
Bacchus
Gold V
Level 97
God Stats
14W - 8L
1,570 SR
Queue Stats
17W - 15L
1,606 MMR
Party 1
Shiva
Shiva
Bronze III
ayoBeastLike
Shiva
Bronze III
Level 128
God Stats
1W - 1L
1,574 SR
Queue Stats
1W - 9L
1,412 MMR
Solo
Susano
Susano
Silver II
iquickscope6
Susano
Silver II
Level 107
God Stats
0W - 4L
1,474 SR
Queue Stats
14W - 21L
1,247 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
5,231
654
4,146
2,985
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Dark00Wrath
Charybdis
7
0 / 0 / 0
4,046
506
2,013
4,012
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 0 / 0
5,180
648
820
2,679
1,161
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
7
1 / 0 / 3
4,789
599
2,333
5,261
3,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Totoppo
Mercury
7
2 / 1 / 0
4,768
596
1,419
5,133
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshArachneKing Arthur

VS

Bans
AtlasNeithKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 1 / 1
4,176
522
1,877
4,538
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Datoskr77
Ah Puch
7
1 / 1 / 0
4,505
563
3,025
3,210
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
KFC_GENERAL_
Bacchus
7
0 / 1 / 1
4,247
531
2,417
6,054
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 0
4,533
567
1,235
2,543
2,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
7
0 / 3 / 0
4,148
519
1,571
6,561
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
1
1
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
1
0.5
W
2
0
3
3.5
W
Charybdis
Dark00Wrath
Charybdis
0
0
0
0
L
Ah Puch
Datoskr77
Ah Puch
1
1
0
1
W
1
0
0
1
L
Bacchus
KFC_GENERAL_
Bacchus
0
1
1
0.5
W
Khepri
1
0
3
2.5
W
Mercury
Totoppo
Mercury
2
1
0
2
L
0
0
0
0
L
Susano
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,731
Damage
10,125
20,070
Taken
22,906
8,939
Mitigated
10,908
7,402
Healing
7,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,877
1,802
0
2,390
4,538
1,434
0
1,125
3,371
0
23,447
W
4,146
703
457
1,406
2,985
1,186
26
1,135
1,850
27,700
0
W
Charybdis
Dark00Wrath
Charybdis
2,013
523
0
911
4,012
1,158
0
1,017
2,995
0
20,863
L
Ah Puch
Datoskr77
Ah Puch
3,025
98
0
670
3,210
1,198
0
2,225
771
26,114
0
W
820
165
0
1,017
2,679
1,161
0
0
2,679
0
25,735
L
Bacchus
KFC_GENERAL_
Bacchus
2,417
397
0
1,042
6,054
3,923
0
1,698
4,289
12,452
0
W
Khepri
2,333
586
34
2,047
5,261
3,384
0
2,669
2,592
14,840
0
W
Mercury
Totoppo
Mercury
1,419
420
0
1,530
5,133
2,050
0
621
4,512
0
26,415
L
1,235
45
0
977
2,543
2,274
0
0
2,543
0
21,121
L
Susano
1,571
278
0
2,810
6,561
2,079
0
1,042
5,453
0
21,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,014
Gold Earned
21,609
252
Minions Killed
196
0
Camps Cleared
0
815,185
Distance Traveled
757,036
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,176
522
38
5
0
122,310
1
W
Ra
5,231
654
72
9
0
161,339
4
W
Charybdis
4,046
506
36
5
0
142,912
3
L
Ah Puch
4,505
563
59
7
0
133,569
0
W
Mulan
5,180
648
71
9
0
174,734
0
L
Bacchus
4,247
531
8
1
0
162,802
1
W
Khepri
4,789
599
24
3
0
142,993
1
W
Mercury
4,768
596
49
6
0
193,207
2
L
Shiva
4,533
567
41
5
0
169,747
1
L
Susano
4,148
519
50
6
0
168,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role