Player Matchup

Anhur
Anhur
MorphineHigh
Anhur
Level 107
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 19L
1,554 Elo+
Party 1
Mulan
Mulan
deadpanmarmalade
Mulan
Level 149
God Stats
12W - 6L
1,580 SR
Queue Stats
128W - 73L
1,697 Elo+
Party 1
Anubis
Anubis
zmijazec
Anubis
Level 158
God Stats
1W - 0L
1,439 SR
Queue Stats
1W - 6L
1,067 Elo+
Party 1
Team Averages
Level 138
1,506 SR
1,439 Elo+

VS

Team Averages
Level 89
1,428 SR
1,509 Elo+
Tiamat
Tiamat
Mowkus
Tiamat
Level 80
God Stats
2W - 3L
1,292 SR
Queue Stats
111W - 90L
1,559 Elo+
Party 2
Rama
Rama
Ruben224
Rama
Level 39
God Stats
4W - 5L
1,492 SR
Queue Stats
42W - 51L
1,415 Elo+
Solo
Ravana
Ravana
Simanos
Ravana
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 155L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 9
9,981
907
12,563
10,238
4,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 1 / 13
9,161
833
11,418
13,927
13,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
zmijazec
Anubis
14
5 / 3 / 12
9,282
844
11,892
13,309
7,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mowkus
Tiamat
12
1 / 4 / 3
7,917
720
10,850
9,842
6,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
11
2 / 7 / 1
7,663
697
6,890
12,301
3,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
Simanos
Ravana
11
1 / 8 / 3
8,342
758
7,192
17,659
10,910
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
19
Kills
4
5
Deaths
19
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
L
Tiamat
Mowkus
Tiamat
1
4
3
0.63
L
Rama
2
7
1
0.36
L
Ravana
Simanos
Ravana
1
8
3
0.31
W
5
1
13
11.5
W
Anubis
zmijazec
Anubis
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,873
Damage
24,932
37,474
Taken
39,802
25,064
Mitigated
20,434
14,406
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,563
7,580
0
3,716
10,238
4,156
2,174
2,302
7,628
0
38,233
L
Tiamat
Mowkus
Tiamat
10,850
563
0
1,084
9,842
6,017
0
4,219
5,623
23,759
0
L
Rama
6,890
6,077
0
999
12,301
3,507
0
4,615
7,686
0
22,496
L
Ravana
Simanos
Ravana
7,192
1,942
0
3,066
17,659
10,910
0
3,304
14,355
0
15,337
W
11,418
2,414
0
3,834
13,927
13,401
352
2,820
10,641
0
24,852
W
Anubis
zmijazec
Anubis
11,892
492
0
6,856
13,309
7,507
266
4,684
8,161
34,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,424
Gold Earned
23,922
126
Minions Killed
95
6
Camps Cleared
3
636,201
Distance Traveled
601,122
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,981
907
46
4
3
211,847
2
L
Tiamat
7,917
720
33
3
1
231,467
4
L
Rama
7,663
697
43
4
0
167,504
0
L
Ravana
8,342
758
19
2
2
202,151
1
W
Mulan
9,161
833
28
3
1
220,135
4
W
Anubis
9,282
844
52
5
2
204,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role