Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Timotjess
Apollo
Level 128
God Stats
2W - 4L
1,276 SR
Queue Stats
158W - 162L
1,503 Elo+
Party 1
Kali
Kali
YIHOUDEYIHOU
Kali
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 181L
1,428 Elo+
Party 3
Tiamat
Tiamat
timotjes
Tiamat
Level 154
God Stats
2W - 2L
1,749 SR
Queue Stats
168W - 169L
1,520 Elo+
Party 1
Team Averages
Level 147
1,505 SR
1,490 Elo+

VS

Team Averages
Level 117
1,576 SR
1,526 Elo+
Izanami
Izanami
BounZinqNicK
Izanami
Level 123
God Stats
2W - 0L
1,708 SR
Queue Stats
25W - 21L
1,523 Elo+
Solo
Bellona
Bellona
JacintoJosh
Bellona
Level 141
God Stats
5W - 4L
1,316 SR
Queue Stats
174W - 114L
1,572 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Scraggster
Ah Muzen Cab
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 103L
1,498 Elo+
Party 2
Erlang Shen
Erlang Shen
The MouZzer
Erlang Shen
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 105L
1,531 Elo+
Party 2
Discordia
Discordia
hell_dachka
Discordia
Level 89
God Stats
11W - 4L
1,853 SR
Queue Stats
336W - 369L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 5 / 5
10,921
728
21,270
19,774
8,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
 
Ne Zha
15
1 / 9 / 7
9,902
660
10,247
20,270
9,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Timotjess
Apollo
19
5 / 7 / 8
12,461
831
13,630
19,558
9,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 6 / 8
10,293
686
9,206
19,500
14,518
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
timotjes
Tiamat
18
4 / 5 / 6
11,561
771
15,505
17,464
19,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BounZinqNicK
Izanami
20
8 / 4 / 17
12,621
841
20,520
18,861
10,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
JacintoJosh
Bellona
18
5 / 3 / 15
11,155
744
14,036
22,981
26,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Scraggster
Ah Muzen Cab
20
13 / 4 / 14
12,774
852
26,695
18,225
10,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
The MouZzer
Erlang Shen
17
1 / 2 / 23
10,518
701
11,859
22,505
21,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
hell_dachka
Discordia
17
5 / 3 / 13
10,726
715
15,897
11,348
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
114
14
Kills
32
32
Deaths
16
34
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
5
1.1
L
Ne Zha
 
Ne Zha
1
9
7
0.5
W
Izanami
BounZinqNicK
Izanami
8
4
17
4.13
W
Bellona
JacintoJosh
Bellona
5
3
15
4.17
W
Ah Muzen Cab
Scraggster
Ah Muzen Cab
13
4
14
5
W
Erlang Shen
The MouZzer
Erlang Shen
1
2
23
6.25
L
Apollo
Timotjess
Apollo
5
7
8
1.29
L
1
6
8
0.83
W
Discordia
hell_dachka
Discordia
5
3
13
3.83
L
Tiamat
timotjes
Tiamat
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,858
Damage
89,007
96,566
Taken
93,920
61,812
Mitigated
73,326
35,793
Healing
34,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
21,270
3,831
1,255
8,347
19,774
8,129
3,005
3,110
16,218
42,364
0
L
Ne Zha
 
Ne Zha
10,247
1,824
1,979
4,985
20,270
9,871
782
3,733
16,140
0
18,195
W
Izanami
BounZinqNicK
Izanami
20,520
13,347
2,350
4,099
18,861
10,328
3,883
7,643
11,218
0
55,477
W
Bellona
JacintoJosh
Bellona
14,036
1,821
2,127
2,975
22,981
26,380
1,099
10,208
12,773
0
22,424
W
Ah Muzen Cab
Scraggster
Ah Muzen Cab
26,695
6,923
1,769
2,471
18,225
10,205
1,852
6,995
11,230
0
45,192
W
Erlang Shen
The MouZzer
Erlang Shen
11,859
2,180
3,981
7,053
22,505
21,229
917
8,309
14,196
0
20,390
L
Apollo
Timotjess
Apollo
13,630
5,862
2,386
3,851
19,558
9,970
4,111
3,286
15,845
0
35,463
L
9,206
2,463
2,320
4,038
19,500
14,518
597
2,456
16,491
0
14,605
W
Discordia
hell_dachka
Discordia
15,897
123
4,646
2,852
11,348
5,184
357
3,620
7,728
32,256
0
L
Tiamat
timotjes
Tiamat
15,505
1,344
1,603
5,029
17,464
19,324
32
3,312
13,885
32,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,138
Gold Earned
57,794
192
Minions Killed
172
0
Camps Cleared
0
1,305,201
Distance Traveled
1,447,483
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,921
728
57
4
0
272,339
0
L
Ne Zha
9,902
660
9
1
0
253,529
0
W
Izanami
12,621
841
74
5
0
248,340
0
W
Bellona
11,155
744
11
1
0
290,756
0
W
Ah Muzen Cab
12,774
852
35
2
0
289,152
0
W
Erlang Shen
10,518
701
17
1
0
307,498
0
L
Apollo
12,461
831
70
5
0
232,751
3
L
Kali
10,293
686
18
1
0
280,835
6
W
Discordia
10,726
715
35
2
0
311,737
1
L
Tiamat
11,561
771
38
3
0
265,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role