Player Matchup

Merlin
Merlin
Bronze V
 
Merlin
Bronze V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
Bagq
Izanami
Gold V
Level 80
God Stats
22W - 20L
1,602 SR
Queue Stats
43W - 41L
1,526 MMR
Solo
Hun Batz
Hun Batz
Gold III
II Jesster21 II
Hun Batz
Gold III
Level 145
God Stats
14W - 7L
1,646 SR
Queue Stats
99W - 98L
1,464 MMR
Party 1
Lancelot
Lancelot
Gold I
TeslaSniper
Lancelot
Gold I
Level 155
God Stats
3W - 0L
1,733 SR
Queue Stats
96W - 93L
1,577 MMR
Party 1
Artio
Artio
Gold III
sliickberry
Artio
Gold III
Level 158
God Stats
4W - 7L
1,386 SR
Queue Stats
203W - 207L
1,495 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,573 SR
1,512 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,689 SR
1,513 MMR
Mercury
Mercury
Silver III
Bucqo
Mercury
Silver III
Level 71
God Stats
3W - 4L
1,673 SR
Queue Stats
18W - 13L
1,540 MMR
Solo
Artemis
Artemis
Platinum III
CallMeRoc
Artemis
Platinum III
Level 160
God Stats
8W - 7L
1,683 SR
Queue Stats
360W - 359L
1,519 MMR
Solo
Vulcan
Vulcan
Gold V
Chatsolide93
Vulcan
Gold V
Level 125
God Stats
2W - 7L
1,852 SR
Queue Stats
514W - 538L
1,490 MMR
Solo
Ares
Ares
Gold V
Gxiner
Ares
Gold V
Level 63
God Stats
4W - 4L
1,589 SR
Queue Stats
77W - 76L
1,493 MMR
Solo
Bellona
Bellona
Gold IV
Skadi2H0ttie
Bellona
Gold IV
Level 145
God Stats
4W - 6L
1,648 SR
Queue Stats
125W - 115L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
0 / 0 / 1
3,177
635
1,510
1,710
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Bagq
Izanami
5
1 / 0 / 0
3,497
699
1,459
1,618
426
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
5
0 / 0 / 1
3,301
660
470
2,763
844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
TeslaSniper
Lancelot
4
0 / 3 / 0
3,134
627
1,718
4,310
1,330
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
1 / 0 / 1
3,735
747
894
2,658
1,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
HeimdallrKhepriArachneBaba YagaScylla

VS

Bans
HeraCliodhnaAtlasKing ArthurBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bucqo
Mercury
6
1 / 0 / 0
3,316
663
677
3,066
855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artemis
CallMeRoc
Artemis
6
0 / 0 / 0
3,160
632
1,952
2,055
553
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
5
0 / 1 / 0
3,155
631
1,394
1,954
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Gxiner
Ares
1
0 / 1 / 0
2,515
503
0
1,177
364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Skadi2H0ttie
Bellona
6
2 / 0 / 1
3,792
758
2,123
3,842
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
3
3
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
1
0.5
W
Izanami
Bagq
Izanami
1
0
0
1
L
Mercury
Bucqo
Mercury
1
0
0
1
L
Artemis
CallMeRoc
Artemis
0
0
0
0
L
Vulcan
0
1
0
0
L
Ares
Gxiner
Ares
0
1
0
0
W
Hun Batz
0
0
1
0.5
L
Bellona
Skadi2H0ttie
Bellona
2
0
1
2.5
W
Lancelot
TeslaSniper
Lancelot
0
3
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,051
Damage
6,146
13,059
Taken
12,094
4,402
Mitigated
4,671
4,854
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,510
49
0
500
1,710
578
436
1,105
605
15,796
0
W
Izanami
Bagq
Izanami
1,459
961
0
384
1,618
426
0
0
1,618
0
21,008
L
Mercury
Bucqo
Mercury
677
205
0
1,721
3,066
855
0
495
2,449
0
12,424
L
Artemis
CallMeRoc
Artemis
1,952
715
0
980
2,055
553
0
521
1,534
0
13,669
L
Vulcan
1,394
323
0
750
1,954
621
0
884
942
13,099
0
L
Ares
Gxiner
Ares
0
0
0
12
1,177
364
0
254
923
1,262
0
W
Hun Batz
470
118
0
1,992
2,763
844
0
289
2,474
0
13,458
L
Bellona
Skadi2H0ttie
Bellona
2,123
1,189
0
2,219
3,842
2,278
0
0
3,842
0
18,683
W
Lancelot
TeslaSniper
Lancelot
1,718
380
0
628
4,310
1,330
0
0
4,310
0
13,790
W
894
273
0
1,350
2,658
1,224
0
0
2,658
6,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,844
Gold Earned
15,938
145
Minions Killed
120
0
Camps Cleared
0
486,576
Distance Traveled
402,729
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,177
635
27
5
0
93,837
2
W
Izanami
3,497
699
48
10
0
87,047
1
L
Mercury
3,316
663
31
6
0
117,797
1
L
Artemis
3,160
632
24
5
0
77,961
1
L
Vulcan
3,155
631
27
5
0
86,220
1
L
Ares
2,515
503
6
1
0
22,552
0
W
Hun Batz
3,301
660
37
7
0
98,135
2
L
Bellona
3,792
758
32
6
0
98,199
1
W
Lancelot
3,134
627
26
5
0
104,200
2
W
Artio
3,735
747
7
1
0
103,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role