Player Matchup

Horus
Horus
CruncheWater
Horus
Level 114
God Stats
1W - 0L
1,286 SR
Queue Stats
54W - 13L
1,902 Elo+
Party 1
Ullr
Ullr
GlIock
Ullr
Level 156
God Stats
7W - 1L
2,120 SR
Queue Stats
316W - 45L
2,027 Elo+
Party 1
Yu Huang
Yu Huang
Glơck
Yu Huang
Level 97
God Stats
11W - 3L
1,846 SR
Queue Stats
215W - 20L
2,058 Elo+
Party 1
Team Averages
Level 122
1,751 SR
1,996 Elo+

VS

Team Averages
Level 148
1,620 SR
1,599 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ctack
Cthulhu
Level 159
God Stats
6W - 2L
1,825 SR
Queue Stats
268W - 104L
1,848 Elo+
Solo
Eset
Eset
DropkickDojo
Eset
Level 127
God Stats
35W - 44L
1,536 SR
Queue Stats
153W - 175L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
8,015
668
4,926
10,073
8,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
GlIock
Ullr
14
3 / 1 / 4
8,737
728
8,202
12,261
5,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Yu Huang
Glơck
Yu Huang
14
3 / 0 / 6
8,702
725
11,841
4,722
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 5 / 1
7,490
624
7,734
14,045
8,601
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Ctack
Cthulhu
12
0 / 1 / 2
7,467
622
11,289
11,675
12,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 3 / 1
7,832
653
5,638
8,118
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
1
0.3
W
2
1
5
4.5
L
Cthulhu
Ctack
Cthulhu
0
1
2
1
L
1
3
1
0.5
W
Ullr
GlIock
Ullr
3
1
4
5
W
Yu Huang
Glơck
Yu Huang
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,969
Damage
24,661
27,056
Taken
33,838
16,654
Mitigated
24,532
6,984
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,734
1,478
106
2,418
14,045
8,601
22
4,787
9,258
0
26,493
W
4,926
2,167
1,259
2,744
10,073
8,834
0
6,345
3,270
0
12,057
L
Cthulhu
Ctack
Cthulhu
11,289
147
678
2,320
11,675
12,956
0
3,509
8,166
24,812
0
L
5,638
265
280
494
8,118
2,975
15
3,737
4,381
23,808
0
W
Ullr
GlIock
Ullr
8,202
3,706
0
1,547
12,261
5,630
0
6,997
5,120
0
37,167
W
Yu Huang
Glơck
Yu Huang
11,841
807
0
1,434
4,722
2,190
0
3,187
1,465
38,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,454
Gold Earned
22,789
149
Minions Killed
129
9
Camps Cleared
3
723,845
Distance Traveled
697,250
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,490
624
40
3
1
221,339
2
W
Horus
8,015
668
11
1
2
253,080
5
L
Cthulhu
7,467
622
40
3
1
247,900
6
L
Eset
7,832
653
49
4
1
228,011
1
W
Ullr
8,737
728
62
5
0
228,595
2
W
Yu Huang
8,702
725
76
6
7
242,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role