Player Matchup

Nemesis
Nemesis
Art is wherever
Nemesis
Level 108
God Stats
18W - 12L
1,586 SR
Queue Stats
289W - 291L
1,478 Elo+
Solo
Heimdallr
Heimdallr
Aukmi
Heimdallr
Level 72
God Stats
39W - 17L
1,655 SR
Queue Stats
643W - 572L
1,484 Elo+
Solo
Chang'e
Chang'e
SASSY-KlTTEN
Chang'e
Level 128
God Stats
4W - 12L
1,145 SR
Queue Stats
577W - 604L
1,489 Elo+
Solo
Terra
Terra
XROLLERMTZX
Terra
Level 160
God Stats
3W - 3L
1,673 SR
Queue Stats
91W - 94L
1,525 Elo+
Solo
Tyr
Tyr
bymest
Tyr
Level 82
God Stats
12W - 13L
1,332 SR
Queue Stats
399W - 401L
1,478 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,491 Elo+

VS

Team Averages
Level 111
1,587 SR
1,621 Elo+
Sylvanus
Sylvanus
ChristinaLoveQuQ
Sylvanus
Level 37
God Stats
6W - 0L
1,762 SR
Queue Stats
147W - 23L
1,906 Elo+
Party 1
Khepri
Khepri
ItsSt0rytim3
Khepri
Level 110
God Stats
4W - 5L
1,563 SR
Queue Stats
132W - 145L
1,450 Elo+
Solo
Ra
Ra
Luwes1087
Ra
Level 158
God Stats
10W - 13L
1,420 SR
Queue Stats
296W - 241L
1,595 Elo+
Party 1
Arachne
Arachne
MemoryStays
Arachne
Level 160
God Stats
45W - 20L
1,705 SR
Queue Stats
547W - 429L
1,678 Elo+
Party 1
Izanami
Izanami
SynysterSaint092
Izanami
Level 88
God Stats
8W - 5L
1,484 SR
Queue Stats
73W - 48L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
4,207
526
1,827
5,720
1,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heimdallr
Aukmi
Heimdallr
7
1 / 1 / 1
4,309
539
3,905
3,781
1,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
SASSY-KlTTEN
Chang'e
9
0 / 0 / 0
4,428
554
842
3,250
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 2
4,139
517
1,626
3,184
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
bymest
Tyr
5
0 / 1 / 0
3,906
488
413
5,568
2,349
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,581
698
3,071
3,276
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
7
0 / 1 / 1
4,561
570
1,326
4,142
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
5,152
644
1,331
1,406
499
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
MemoryStays
Arachne
9
3 / 0 / 0
5,583
698
2,751
6,034
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 1
4,222
528
1,681
4,783
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
2
Kills
4
4
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Heimdallr
Aukmi
Heimdallr
1
1
1
1.5
W
1
0
0
1
W
Khepri
0
1
1
0.5
W
0
0
1
0.5
W
Arachne
MemoryStays
Arachne
3
0
0
3
L
Chang'e
SASSY-KlTTEN
Chang'e
0
0
0
0
W
0
1
1
0.5
L
0
0
2
1
L
Tyr
bymest
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,613
Damage
10,160
21,503
Taken
19,641
7,903
Mitigated
9,321
6,007
Healing
9,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,827
1,003
0
765
5,720
1,569
0
458
5,262
0
21,937
L
Heimdallr
Aukmi
Heimdallr
3,905
2,063
0
1,031
3,781
1,204
0
887
2,894
0
26,246
W
3,071
1,292
54
2,103
3,276
2,683
744
0
3,276
29,420
8,827
W
Khepri
1,326
100
121
1,675
4,142
2,159
0
682
3,362
9,654
0
W
1,331
39
192
725
1,406
499
0
518
888
38,069
0
W
Arachne
MemoryStays
Arachne
2,751
1,826
0
3,696
6,034
2,574
0
324
5,710
0
41,796
L
Chang'e
SASSY-KlTTEN
Chang'e
842
74
105
1,451
3,250
1,158
0
943
2,307
26,926
0
W
1,681
1,294
0
1,429
4,783
1,406
59
670
3,937
0
27,130
L
1,626
161
213
907
3,184
1,623
0
369
2,815
15,977
0
L
Tyr
bymest
Tyr
413
49
0
1,535
5,568
2,349
0
2,432
3,136
0
19,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,989
Gold Earned
25,099
215
Minions Killed
288
0
Camps Cleared
0
744,961
Distance Traveled
862,531
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,207
526
42
5
0
158,299
0
L
Heimdallr
4,309
539
36
5
0
152,456
1
W
Sylvanus
5,581
698
83
10
0
151,430
2
W
Khepri
4,561
570
19
2
0
181,698
2
W
Ra
5,152
644
65
8
0
163,753
2
W
Arachne
5,583
698
76
10
0
180,607
1
L
Chang'e
4,428
554
55
7
0
151,057
2
W
Izanami
4,222
528
45
6
0
185,043
1
L
Terra
4,139
517
44
6
0
171,731
2
L
Tyr
3,906
488
38
5
0
111,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role