Player Matchup

Olorun
Olorun
Emperor_Ching
Olorun
Level 4
God Stats
0W - 2L
1,088 SR
Queue Stats
0W - 5L
862 Elo+
Party 2
Cthulhu
Cthulhu
Mr_Ben_Doverr
Cthulhu
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,060 Elo+
Party 2
Bakasura
Bakasura
TurianSpectre_
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,060 Elo+
Party 2
Team Averages
Level 30
1,363 SR
994 Elo+

VS

Team Averages
Level 67
1,476 SR
1,465 Elo+
Mulan
Mulan
Easybreezy7848
Mulan
Level 120
God Stats
5W - 10L
1,031 SR
Queue Stats
11W - 27L
1,050 Elo+
Solo
Danzaburou
Danzaburou
RooseveltSMITE
Danzaburou
Level 13
God Stats
3W - 0L
1,776 SR
Queue Stats
17W - 6L
1,578 Elo+
Party 1
Hel
Hel
Turo25
Hel
Level 67
God Stats
2W - 1L
1,621 SR
Queue Stats
37W - 17L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
8,596
537
8,112
14,406
6,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
13
1 / 3 / 0
9,236
577
5,665
13,740
13,752
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
12
0 / 7 / 1
8,589
537
6,605
16,475
10,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 12
11,559
722
8,012
13,765
13,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
RooseveltSMITE
Danzaburou
15
4 / 1 / 9
10,959
685
8,791
7,471
3,874
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
Turo25
Hel
18
10 / 0 / 5
12,051
753
22,597
12,426
6,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
16
16
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
L
0
6
1
0.08
L
Cthulhu
1
3
0
0.33
W
Danzaburou
RooseveltSMITE
Danzaburou
4
1
9
8.5
L
Bakasura
0
7
1
0.07
W
Hel
Turo25
Hel
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,382
Damage
39,400
44,621
Taken
33,662
31,713
Mitigated
23,658
4,008
Healing
19,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,012
1,064
0
3,152
13,765
13,623
269
5,876
7,331
343
20,952
L
8,112
2,379
387
2,235
14,406
6,974
0
8,348
6,058
22,586
2,370
L
Cthulhu
5,665
604
0
0
13,740
13,752
0
7,052
6,688
28,617
0
W
Danzaburou
RooseveltSMITE
Danzaburou
8,791
3,306
0
2,625
7,471
3,874
1,930
2,823
4,160
0
35,990
L
Bakasura
6,605
4,134
0
1,386
16,475
10,987
0
7,785
8,690
0
19,333
W
Hel
Turo25
Hel
22,597
2,055
6,180
7,274
12,426
6,161
509
5,045
7,246
85,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
34,569
140
Minions Killed
191
3
Camps Cleared
12
774,065
Distance Traveled
837,264
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,559
722
19
1
2
295,778
2
L
Olorun
8,596
537
40
3
0
236,833
0
L
Cthulhu
9,236
577
34
2
0
237,169
0
W
Danzaburou
10,959
685
39
2
1
236,424
1
L
Bakasura
8,589
537
66
4
3
300,063
0
W
Hel
12,051
753
133
8
9
305,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role