Player Matchup

Izanami
Izanami
HappyClapper
Izanami
Level 18
God Stats
6W - 4L
1,520 SR
Queue Stats
17W - 34L
1,323 Elo+
Party 1
Zhong Kui
Zhong Kui
stepchair11
Zhong Kui
Level 80
God Stats
5W - 8L
1,491 SR
Queue Stats
110W - 143L
1,474 Elo+
Party 1
King Arthur
King Arthur
vMULLv
King Arthur
Level 66
God Stats
2W - 2L
1,491 SR
Queue Stats
86W - 125L
1,412 Elo+
Party 1
Team Averages
Level 55
1,501 SR
1,403 Elo+

VS

Team Averages
Level 80
1,526 SR
1,432 Elo+
Sol
Sol
Bishop_The_First
Sol
Level 125
God Stats
6W - 6L
1,447 SR
Queue Stats
389W - 493L
1,348 Elo+
Solo
Bacchus
Bacchus
DanDaMann44
Bacchus
Level 26
God Stats
7W - 3L
1,632 SR
Queue Stats
96W - 67L
1,526 Elo+
Party 2
Neith
Neith
Patrick_McGrath
Neith
Level 88
God Stats
24W - 30L
1,499 SR
Queue Stats
376W - 373L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HappyClapper
Izanami
14
1 / 3 / 0
9,650
603
5,692
11,948
5,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
stepchair11
Zhong Kui
15
4 / 4 / 1
10,203
638
19,210
20,113
16,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
vMULLv
King Arthur
13
1 / 3 / 2
9,231
577
8,389
17,072
18,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 1
11,561
723
14,108
15,824
7,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
DanDaMann44
Bacchus
16
2 / 1 / 7
11,764
735
10,377
15,801
30,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 2 / 7
11,096
694
15,335
12,292
6,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
10
10
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
W
Bacchus
DanDaMann44
Bacchus
2
1
7
5.5
L
Izanami
HappyClapper
Izanami
1
3
0
0.33
W
1
2
7
2.25
L
Zhong Kui
stepchair11
Zhong Kui
4
4
1
1.13
L
King Arthur
vMULLv
King Arthur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,291
Damage
39,820
49,133
Taken
43,917
40,741
Mitigated
44,682
7,747
Healing
15,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,108
7,024
0
6,495
15,824
7,656
2,198
6,889
8,935
47,269
6,799
W
Bacchus
DanDaMann44
Bacchus
10,377
1,361
501
4,905
15,801
30,476
99
5,285
10,516
27,809
0
L
Izanami
HappyClapper
Izanami
5,692
2,225
0
240
11,948
5,653
90
5,902
6,046
0
39,500
W
15,335
5,362
0
4,055
12,292
6,550
262
7,601
4,691
0
58,114
L
Zhong Kui
stepchair11
Zhong Kui
19,210
1,247
0
5,680
20,113
16,378
315
8,213
11,900
47,443
0
L
King Arthur
vMULLv
King Arthur
8,389
803
326
1,501
17,072
18,710
0
8,856
8,216
0
21,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,084
Gold Earned
34,421
153
Minions Killed
194
6
Camps Cleared
8
813,069
Distance Traveled
842,804
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,561
723
60
4
2
249,021
5
W
Bacchus
11,764
735
33
2
1
305,208
1
L
Izanami
9,650
603
73
5
2
257,500
0
W
Neith
11,096
694
101
6
5
288,575
1
L
Zhong Kui
10,203
638
54
3
4
262,345
2
L
King Arthur
9,231
577
26
2
0
293,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role