Player Matchup

Cthulhu
Cthulhu
AGustin6134
Cthulhu
Level 106
God Stats
24W - 28L
1,492 SR
Queue Stats
200W - 242L
1,354 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 46
God Stats
36W - 32L
1,411 SR
Queue Stats
207W - 245L
1,249 Elo+
Solo
Shiva
Shiva
LastCrisis
Shiva
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 118L
1,252 Elo+
Solo
Heimdallr
Heimdallr
NymphoPogger
Heimdallr
Level 65
God Stats
13W - 21L
1,500 SR
Queue Stats
312W - 320L
1,370 Elo+
Solo
Hera
Hera
OptikBlade8974
Hera
Level 78
God Stats
13W - 16L
1,378 SR
Queue Stats
434W - 488L
1,388 Elo+
Solo
Team Averages
Level 69
1,456 SR
1,323 Elo+

VS

Team Averages
Level 99
1,470 SR
1,314 Elo+
Baron Samedi
Baron Samedi
Agus_gonzalez19
Baron Samedi
Level 79
God Stats
13W - 12L
1,455 SR
Queue Stats
511W - 554L
1,268 Elo+
Party 1
Ao Kuang
Ao Kuang
Catkong08
Ao Kuang
Level 44
God Stats
3W - 5L
1,231 SR
Queue Stats
98W - 104L
1,325 Elo+
Solo
Hachiman
Hachiman
Mr Shenanigator
Hachiman
Level 84
God Stats
55W - 63L
1,393 SR
Queue Stats
109W - 106L
1,344 Elo+
Solo
Nemesis
Nemesis
Shikamaru-14----
Nemesis
Level 148
God Stats
4W - 0L
1,790 SR
Queue Stats
502W - 557L
1,313 Elo+
Party 1
Ra
Ra
XxShark00xX
Ra
Level 141
God Stats
37W - 29L
1,482 SR
Queue Stats
1,036W - 1,064L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGustin6134
Cthulhu
11
3 / 1 / 2
8,807
440
4,244
13,799
9,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 3 / 1
9,787
489
5,797
14,897
8,688
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Shiva
13
0 / 6 / 0
7,830
392
4,776
15,264
14,909
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
NymphoPogger
Heimdallr
15
3 / 6 / 2
9,587
479
13,541
18,967
8,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 2
8,578
429
6,730
9,160
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Agus_gonzalez19
Baron Samedi
17
3 / 1 / 2
10,154
508
8,604
10,812
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ao Kuang
Catkong08
Ao Kuang
16
3 / 1 / 2
9,742
487
6,545
18,854
8,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
15
5 / 4 / 2
9,468
473
15,463
14,249
5,494
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
5 / 0 / 2
11,739
587
12,019
16,626
10,364
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 1 / 5
9,254
463
6,106
8,413
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
17
18
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AGustin6134
Cthulhu
3
1
2
4
W
Baron Samedi
Agus_gonzalez19
Baron Samedi
3
1
2
4
W
Ao Kuang
Catkong08
Ao Kuang
3
1
2
4
L
0
3
1
0.17
L
Shiva
0
6
0
0
W
Hachiman
5
4
2
1.5
L
Heimdallr
NymphoPogger
Heimdallr
3
6
2
0.67
L
1
2
2
1
W
5
0
2
6
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,088
Damage
48,737
72,087
Taken
68,954
46,131
Mitigated
33,777
13,011
Healing
28,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AGustin6134
Cthulhu
4,244
122
2,252
2,286
13,799
9,754
0
2,215
11,584
35,564
0
W
Baron Samedi
Agus_gonzalez19
Baron Samedi
8,604
507
278
3,912
10,812
6,251
0
1,537
9,275
83,659
0
W
Ao Kuang
Catkong08
Ao Kuang
6,545
1,584
0
13,645
18,854
8,390
0
2,832
15,724
73,625
0
L
5,797
3,712
0
2,043
14,897
8,688
2,726
7,848
7,049
0
93,945
L
Shiva
4,776
659
0
892
15,264
14,909
370
3,073
12,191
0
36,718
W
Hachiman
15,463
6,051
226
3,194
14,249
5,494
1,037
1,741
12,504
0
64,546
L
Heimdallr
NymphoPogger
Heimdallr
13,541
2,909
0
4,500
18,967
8,808
1,490
3,739
15,228
0
74,128
L
6,730
2,165
452
586
9,160
3,972
0
4,380
4,780
55,839
0
W
12,019
5,372
0
2,485
16,626
10,364
351
1,700
13,241
0
99,500
W
6,106
731
1,679
3,555
8,413
3,278
932
3,164
5,249
55,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,589
Gold Earned
50,357
442
Minions Killed
628
0
Camps Cleared
0
1,700,417
Distance Traveled
2,090,903
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,807
440
27
1
0
359,851
10
W
Baron Samedi
10,154
508
148
7
0
366,198
2
W
Ao Kuang
9,742
487
119
6
0
421,122
5
L
Izanami
9,787
489
152
8
0
304,709
1
L
Shiva
7,830
392
59
3
0
306,382
1
W
Hachiman
9,468
473
106
5
0
471,324
1
L
Heimdallr
9,587
479
118
6
0
333,383
0
L
Hera
8,578
429
86
4
0
396,092
1
W
Nemesis
11,739
587
165
8
0
445,991
7
W
Ra
9,254
463
90
5
0
386,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role