Player Matchup

Heimdallr
Heimdallr
Heinekensuff
Heimdallr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 56L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
KiffieBOSS
Baron Samedi
Level 108
God Stats
2W - 3L
1,725 SR
Queue Stats
83W - 83L
1,554 Elo+
Party 1
Bacchus
Bacchus
Ravinexe
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 102L
1,549 Elo+
Party 1
Team Averages
Level 119
1,575 SR
1,559 Elo+

VS

Team Averages
Level 54
1,539 SR
1,469 Elo+
Yu Huang
Yu Huang
Cidiak
Yu Huang
Level 39
God Stats
6W - 5L
1,777 SR
Queue Stats
21W - 26L
1,522 Elo+
Solo
Ganesha
Ganesha
Dr_Crock_0
Ganesha
Level 66
God Stats
5W - 4L
1,611 SR
Queue Stats
183W - 175L
1,545 Elo+
Solo
Izanami
Izanami
GrandRapier812
Izanami
Level 58
God Stats
1W - 6L
1,230 SR
Queue Stats
128W - 255L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Heinekensuff
Heimdallr
16
6 / 1 / 8
10,681
763
21,601
13,787
6,138
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
KiffieBOSS
Baron Samedi
15
4 / 2 / 8
9,887
706
10,621
15,078
7,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Ravinexe
Bacchus
13
4 / 2 / 6
9,722
694
9,968
13,455
15,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cidiak
Yu Huang
12
1 / 5 / 1
8,453
604
13,554
12,786
5,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Dr_Crock_0
Ganesha
13
0 / 4 / 5
9,524
680
6,664
19,245
22,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 5 / 1
10,019
716
11,590
15,100
7,169
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
5
5
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Cidiak
Yu Huang
1
5
1
0.3
L
Ganesha
Dr_Crock_0
Ganesha
0
4
5
0.63
L
4
5
1
0.9
W
Heimdallr
Heinekensuff
Heimdallr
6
1
8
10
W
Baron Samedi
KiffieBOSS
Baron Samedi
4
2
8
4
W
Bacchus
Ravinexe
Bacchus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,190
Damage
31,808
42,320
Taken
47,131
28,965
Mitigated
35,446
18,026
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Cidiak
Yu Huang
13,554
265
0
2,155
12,786
5,540
339
6,172
6,309
29,536
0
L
Ganesha
Dr_Crock_0
Ganesha
6,664
605
506
3,875
19,245
22,737
191
7,336
11,578
19,611
0
L
11,590
6,967
0
602
15,100
7,169
995
6,549
8,263
0
33,478
W
Heimdallr
Heinekensuff
Heimdallr
21,601
15,093
909
5,974
13,787
6,138
1,103
6,059
7,380
0
53,059
W
Baron Samedi
KiffieBOSS
Baron Samedi
10,621
2,040
1,696
5,686
15,078
7,448
818
9,370
5,115
40,257
0
W
Bacchus
Ravinexe
Bacchus
9,968
1,069
734
3,027
13,455
15,379
0
4,025
9,145
24,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
27,996
174
Minions Killed
126
9
Camps Cleared
3
744,744
Distance Traveled
712,334
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,453
604
62
4
2
250,714
4
L
Ganesha
9,524
680
0
0
0
256,023
1
L
Izanami
10,019
716
64
5
1
205,597
0
W
Heimdallr
10,681
763
71
5
3
256,259
5
W
Baron Samedi
9,887
706
56
4
4
227,326
1
W
Bacchus
9,722
694
47
3
2
261,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role